Costs of Crafting a Weapon / Harbingers as example
So what I'm using is:
PoeMods Mod Spawn Rates (outdated!) Vendor Recipe for Tempered
Effecient Way to craft
So we are assuming that you alt your Harbinger till you hit a flat Roll and use Granite's to roll Tempered, that would need: Cost of Tempered Alterations Granite Flask 11,95 12 3,00 With that Bow we just Regal, as Augmenting would increase the crafting costs by 60 (!!!!!) :) https://docs.google.com/spreadsheets/d/15UY9F_4MOfdBIJQmZA0th37GcLqAQsDZ8LDj1bnNv-k/edit?usp=sharing Outs for Regal Regal DPS Reaver's 1,674 59,74 306,8142 Vicious 0,669 149,48 294,756 Mercenary's 0,669 149,48 320,2122 Bloodthirsty 0,335 298,51 321,552 Champion's 0,335 298,51 333,6102 Cruel 0,167 598,80 348,348 Conqueror's 0,167 598,80 347,0082 Tyrannical 0,084 1190,48 375,144 Emperor's 0,084 1190,48 360,4062 One of them 23,90 Crafting Costs in total Alterations 286,81 Granite 71,70 Regal 24 Ex 2 Chaos 3 Alchemy 4 I'm not aware of current exchange rates, but assuming that you need 1ex in alts + 1-2 ex in Granite Flasks + 1ex for Regals and 2 for Mastercrafting, you end up with a total of 5ex for a 300pDPS Double Crit Bow, with the chance to have something up 375pDPS! Within that process, you may get a high phys% Roll or even Flaring, which will be regaled as well, as several combination's of mods can bring us to the desired outcome :) For Example: Rolling Merceneary's, Regalling Razor's would lead to a 305pDPS bow :) Last edited by Ceratoidei on May 25, 2015, 11:56:28 AM
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