Cast on Melee Kill (COMK) 2 questions

2 questions regarding COMK -- unlike CWDT which appears to always work (and the related spells show the dependency when hovering over them) -- (1) COMK appears to work only intermittently, and (2) I have 2 COMK link chains and only one chain appears to execute.

For example, when I link CWDT with Warlord's Mark and Enduring Cry I can see the Warlord's Mark symbol floating above the mobs, and can see the endurance charges gained on top left of my screen when CWDT triggers.

However, for COMK I can kill loads of mobs with Cyclone (which is a melee attack) and never see the Warlord's Mark symbol over the mobs or see any endurance charges generated on the top left of my screen. It acts like it just doesn't execute.

I have another COMK linked with Molten Shell and Cold Snap and that does (sometimes) execute. I don't know why one (sometimes) works and the other never works.

I do run all 3 heralds and so I am wondering if a lot of the kills are actually finished off by the fire, cold, or lightning rather than the melee. In which case COMK would not fire because the actual kill would not be the melee attack but the herald attack.

Does that seem like the explanation for not executing COMK each time a mob is killed by the melee Cyclone attack?

Also again I have no idea why only one of the COMK chain executes (sometimes) and the other one never does. I swapped the 2 gems around in their respective link chains to see if the gem level (one is 17 and the other 15) had any relationship to this but the answer is no.

The chain that (sometimes) works is in the body armor and the one that does not work is in the weapon. (And yes, both have all the links and the COMK is in the top left position in the linked chain in each case.)

Is it possible that the code executes the triggers in a list where body armor is higher than weapon, and so that is the one that gets executed (sometimes), and the other does not execute because the first one has already executed?
Cast on melee kill + spells must all be linked to the melee attack you kill with. Your setup in your chet works sometimes when Vengeance kills stuff.
IGN: mopepy
Got it thank you. So it is best used with a six link something like: Blood Magic + Cyclone + Life Leech + Cast on Melee Kill + Warlord's Mark + Molten Shell.
cast on melee kill requires a 6L to be even marginally terrible. it is probably the worst gem in the entire game. you are better off just going 6L cyclone to actually have a chance at some legit damage.

do not plan on going rf with it as rf will kill 90% of the mobs before you get the melee kill even with culling.

if a herald proc kills mobs your cast on melee kill will not trigger.

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DarthApocrolis wrote:
cast on melee kill requires a 6L to be even marginally terrible. it is probably the worst gem in the entire game.


Of course, if you got Crown of Eyes and that 6L it can make for a pretty fun build with very decent clear speed. There are much worse and less used gems in the game, I've seen people using CoMK much more than, say, chance to flee.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on May 13, 2015, 2:44:42 PM


cyclone is a such broken gem that this is an effective 3 link (capable of clearing 75+ maps no problem) with CoMK setup

detonate dead + AOE + AOE from the tree -> works pretty well

issue with CoMK is its negative feedback loop: the better the spell part kills the less the CoMK procs.. If only kills made by CoMK'ed spells counted towards the 'kill's..
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sidtherat wrote:
issue with CoMK is its negative feedback loop: the better the spell part kills the less the CoMK procs.. If only kills made by CoMK'ed spells counted towards the 'kill's..


Indeed it is, fortunately, your spells will never be as strong as they would on a normal caster so your melee skills still get kills. You can somewhat bypass it with delayed effect spells like storm call or firestorm.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on May 13, 2015, 3:01:06 PM
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raics wrote:
"
sidtherat wrote:
issue with CoMK is its negative feedback loop: the better the spell part kills the less the CoMK procs.. If only kills made by CoMK'ed spells counted towards the 'kill's..


Indeed it is, fortunately, your spells will never be as strong as they would on a normal caster so your melee skills still get kills. You can somewhat bypass it with delayed effect spells like storm call or firestorm.


both firestorm and storm call land when you are already 2 screens away :/

when i mentioned speed clears i meant mass-chaining white/blue lvl66-68 maps to level up gems (enlighten fiasco..)

and in such scenario CoMK + Arc helps a lot (killing stragglers, lone mobs etc beyond range of HoA)

i thought long about CoMK and it is a fundamentaly flawed gem that provides to player more of what said player doesnt really need.

if CoMK + spell triggered also on said spell kill.. still worse than CoCS yet at least with a potential to create a mini-mjolnr

or just make it work when NOT linked to melee skill but with a low %

otherwise it shall collect dust forever
Sure, if you're looking for speed it might not be such a good idea. And it might not be a optimal setup by any stretch, but you know, the gem at least works and does what it's supposed to do, some of them don't even have that kind of bragging right :/

I'd probably call it a 'gimmick' gem, not very efficient but kinda fun to fiddle with.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on May 13, 2015, 4:16:56 PM
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raics wrote:
Sure, if you're looking for speed it might not be such a good idea. And it might not be a optimal setup by any stretch, but you know, the gem at least works and does what it's supposed to do, some of them don't even have that kind of bragging right :/

I'd probably call it a 'gimmick' gem, not very efficient but kinda fun to fiddle with.


well.. except for chance to flee and elemental hit pretty much all other skills have their uses

but yes, CoMK is a very fun gem to use. but one can use it only after reaching a point when he doesnt care any more

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