Aura Change Feedback and Suggestion

Before GGG announced this change, I wasn't aware that the mandatory nature of RM was even a problem. Nobody was complaining about it on the forums, as far as I could see (correct me if I'm wrong on this). I understand their desire to spare us another gem slot, especially with the introduction of the basically mandatory fortify buff for melee characters and golems that non-summoner toons will want, and don't forget about good old curses, etc. But I really would have preferred a change like Goetz is suggesting over simply making everyone lust after a different gem instead (I suppose we have yet to see if enlighten will become just as important as RM once was, because GGG's idea was to avoid making it mandatory by reducing mana reserved on the auras in the first place. I'm just not totally confident their idea will work, and I think it simply makes reduced mana reserved skill tree nodes more mandatory).

On occasion, I'm a tinfoil hat kinda guy - especially when it comes to game developers. In this case, I'm suspicious that GGG just likes to shuffle the metagame around to keep things interesting and intentionally spawn controversy.

This change may ultimately be good, although there will be a lot of mess and tears (perhaps on my part; I'm super worried about my toons on Standard being screwed) in the meantime. But I maintain that it wasn't truly necessary in the first place...
We're all in this leaky boat together, people.
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goetzjam wrote:


Have you read any of this thread at all?

Aura levels isn't enough there has to be another factor to reducing the cost, aura level already provide enough benefit as it is.


I have different opinion on this matter. Nothing offensive. I don't support your idea, but TheAnuhart's one.
Fix mana reservation on the auras and don't add any bonus to reduced mana reservation after 20 lvl of a gem. Simple and no one will be damaged by this change.


Last edited by SevenKnives#7413 on May 14, 2015, 11:35:46 AM
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SevenKnives wrote:
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goetzjam wrote:


Have you read any of this thread at all?

Aura levels isn't enough there has to be another factor to reducing the cost, aura level already provide enough benefit as it is.


I have different opinion on this matter. Nothing offensive.



The reason for that line of questioning is because we already had established or I attempted to at least say that +levels of gems already provide bonuses as you level them, aside from reduced mana, whereas now quality provides nothing the player wants.

Plus items like Alpha Howl because much more powerful (not that that is too much of an issue its one of my fav unqiues) because not only does it have reduced mana reservation cost, but it gives +2 to aura levels, which in turn those +levels make those gems cost EVEN LESS.

While TheAnuhart still rather have + gem levels like you, he sees the benefit of having the reduced cost on quality instead.

Everyone that has level 21 0 quality aura gems now would potentially suffer from my suggested change, including myself, but its more balanced as +levels already provide you with that additional defense or offensive bonus for levels and it gives purpose to quality on auras, something that should be desired.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Make it like the paladin in D2, only 1 aura active at a time, none of this crap with 5+ auras anymore.
@goetzjam
OK. Thanks for clarifying this.
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DirkAustin wrote:
Make it like the paladin in D2, only 1 aura active at a time, none of this crap with 5+ auras anymore.


Yes, lets kill tons of builds in order to keep it in line with D2. /s

In all seriousness PoE works much differently then d2 did and it should, what you are suggesting is demolishing 100's of builds, this would rival some other terrible suggestions or ideas that would destroy the whole idea of poe's flexibility.

Not to mention Alpha Howl is a supporter unqiue, one that would be completely useless with your suggested change, not to mention a number of other unqiues.

How about you give me $1k to do something and I just not do it.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by goetzjam#3084 on May 14, 2015, 11:48:18 AM
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SevenKnives wrote:
@goetzjam
OK. Thanks for clarifying this.


No problem, yes they can make it so after level 20 you don't get any more reduced mana just the bonus damage or defenses, but IMO thats a boring way to deal with the problem and doesn't have that "cost" or investment factor I think GGG wants to have when making an aura stacking character, hence why I suggested quality for reduced mana instead of gem level.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
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DirkAustin wrote:
Make it like the paladin in D2, only 1 aura active at a time, none of this crap with 5+ auras anymore.


Yes, lets kill tons of builds in order to keep it in line with D2. /s

In all seriousness PoE works much differently then d2 did and it should, what you are suggesting is demolishing 100's of builds, this would rival some other terrible suggestions or ideas that would destroy the whole idea of poe's flexibility.

Not to mention Alpha Howl is a supporter unqiue, one that would be completely useless with your suggested change, not to mention a number of other unqiues.

How about you give me $1k to do something and I just not do it.


Why would it destroy builds? You mean people with 1 attack skill linked with Op stuff and then 4 auras or so slapped on for max dps? Nah, those will be fine. They just go from 10000000000000 dps to 100000000000 dps.
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DirkAustin wrote:
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goetzjam wrote:
"
DirkAustin wrote:
Make it like the paladin in D2, only 1 aura active at a time, none of this crap with 5+ auras anymore.


Yes, lets kill tons of builds in order to keep it in line with D2. /s

In all seriousness PoE works much differently then d2 did and it should, what you are suggesting is demolishing 100's of builds, this would rival some other terrible suggestions or ideas that would destroy the whole idea of poe's flexibility.

Not to mention Alpha Howl is a supporter unqiue, one that would be completely useless with your suggested change, not to mention a number of other unqiues.

How about you give me $1k to do something and I just not do it.


Why would it destroy builds? You mean people with 1 attack skill linked with Op stuff and then 4 auras or so slapped on for max dps? Nah, those will be fine. They just go from 10000000000000 dps to 100000000000 dps.


If you don't understand how it will destroy builds or specifically unqiues like alpha howl you must not understand how they work.

Elemental builds for example will suffer the most, what about CI builds, they just can't run discipline and clarity anymore? Guess they can't ever cast spells or attack.

I don't care to argue the specific with you about this as it doesn't have much to do with the thread, but limiting people to running 1 aura is not within the realm of PoE's design. If you'd like I can send you a PM to better explain this to you, but it doesn't really have anything to do with this thread so I rather not derail it by explaining in detail on why what you are suggesting is terrible.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Well i dont have to argue players about suggestions, theyre for GGG to consider.

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