Minara Anemina needs to be deleted
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or at the very least her minion instability needs to be nerfed very harshly.
It's an incredibly unfair anti-melee mechanic that should not have been allowed to exist in its current state for so long. Minion Instability puts melees into a no-win situation: defend themselves against the minions and take heavy damage to the explosions, or ignore the minions and take heavy damage from their attacks. For player use versus monsters, this is fine; there's a drawback to the ability, and putting monsters into no-win situations doesn't really matter much from a game design/health standpoint (although putting the summoner into a win-win is a bit iffy... but like i said, there's an actual drawback to the keystone for players). But playing against it? As a melee (who doesn't have the option to 'stay out of range of the explosions', like a ranged character), it's effectively the equivalent of 50% damage reflect... damage 2/3 of the minions' max health (regardless of the damage type you use), and you take 1/3 of their max health in return. And when those minions are being summoned up constantly by a Rogue Exile with no notable mana constraints and the freedom to throw Vaal Summon Skeletons out on a whim? There's no denying it... it's just plain anti-melee bull****, taken to a ludicrous extreme. At a bare minimum, her version of minion instability needs to be nerfed heavily, by at least 75%... upwards of 4-digit damage through capped fire resist just for killing one of her minions (of the dozen or two she's allowed to maintain) in melee range is in no way acceptable for gameplay... if you're going to address melees in Awakening, don't forget to fix this mess while you're at it. Edit: Since we're on the topic of how disgustingly anti-melee Minion Instability explosions are, it's worth pointing out that you guys are probably going to want to address the Martyr's Touch before the Tormented league mechanics go live in the core game, too. It's pretty much the same situation; ignore the Touched units and get beat up by them, or suicide by trying to kill them in melee range, meanwhile ranged characters suffer no risk whatsoever. Volatile Blood rares aren't so bad, as at the very least a single rare can generally be avoided, but avoiding rooms full of Martyr'd mobs or Minara's summons is far from reasonable (especially when Minara's movespeed will go up with level and she'll actively keep chasing you). Last edited by Shppy#6163 on May 7, 2015, 4:57:06 PM
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personally, I'd have no problem if she spawns with no minions, then uses existing corpses and/or a new Desecrate skill to get zombies, while summoning Statues (MTX Skellies) - but no Minion Instability. exploding minions at local area level, is quite possibly the biggest BS in the game right now. closely followed by spawning out of a Strongbox already with her minions. Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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Yeah,with melee either you kill her until she summons shit or you are dead.For ranged she is a joke.
Last edited by And1111#6139 on May 7, 2015, 4:25:27 PM
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" I completely agree. Minara it's the worst exile of all, with her countless summoned minions |
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incidentally, getting rid of her altogether would certainly make help with strongbox freeze issues, but i'm sure there's other ways GGG can fix that
Last edited by Shppy#6163 on May 7, 2015, 4:53:45 PM
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" Even Augustina solaria freezes boxes... :/ |
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I don't agree that players should be able to kill every single monster in the game with every single build specially when that monster is this rare and not aggressive. Sometimes you are supposed to skip things that you know will kill your character. game will be boring if there's no threat of dying.
Last edited by Mephisto_n#6597 on May 7, 2015, 9:39:38 PM
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" When on principle I agree, thing is that the game is stacked against melee. Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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Some of my funnest battles as melee have been against this summoner. She is undoubtedly difficult for such characters but I wouldn't want her removed. Hell, I'd appreciate the ability to spawn her on demand.
She is uniquely fun. Admittedly, never fought her in high maps. Maybe she scales a little too well. I wouldn't know. But outright deletion is ludicrous. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on May 7, 2015, 9:56:02 PM
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" This. Add to that fact you can kill her with any build with varying degrees of care taken. Obligatory git gud please and ty. Noblesse oblige
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