The logic behind the slow marauder?
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Shield charge is an awesome attack. Plus is a great way to chase down the faster moving monsters.
IGN: Wrathmar * Paulie * Client Last edited by wrathmar#4456 on Feb 10, 2013, 11:06:30 AM
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Thanks to Armor master near the bottom Duelest area my Marauder moves faster than my roommates ranger(the +15 speed boots help though). That whole area is very rich. Unwavering stance, extra armor, 15% attack speed and you can snake up and snatch the duelest's endurance charge and some more health. Very nice.
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" Yes, I am on my way, but can you explain to me why that keystone isn't closer to the armor-based Marauder tree? |
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I get around my Marauder's slow movement speed by keeping a Dex socket with Whirling Blades and spamming it everywhere I go instead of crawling along. It doesn't seem to be affected by walk speed at all.
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" 10 minutes after my previous post my witch finds some good boots for my marauder with 20% increased movement speed and a great axe, which will make my marauder own ACT 3. He'll run circles around Piety until she drops dead form exhaustion. Things can change rapidly. This doesn't make the mentioned unlogic logic though. Last edited by McHuberts#7978 on Feb 17, 2013, 4:00:58 AM
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Armor master is right next to Steel Skin, Berserking, life and regen nodes that aren't far off, and if you're really adventurous, another diamond skin!
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BEtter question is:
What is the logic behind armor movememnt speed penalty? Itsrealistic but just stupid also. Its not pen-and-paper RPG game - it doesnt have to be heavy-realistic, especially if it make game and gameplay worse. First levels are clunk, slow and boring (and its frequent feedback from players) and we have also movement speed panatly that is most noticeable on early levels. WTF? Srsly... some design decision in this game are made after weekend on crack i think. Last edited by Kabraxis#1526 on Feb 17, 2013, 4:59:00 AM
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