The logic behind the slow marauder?

I play 6 characters, witch, templar, duelist, shadow, ranger and marauder and I really start to hate my marauder. The main reason: he is soooooo slooooooow. He is outrun by every mob, he gets poisoned by every little spawn and it is difficult to get him to do any damage, because one handed melee weapons are the weakest in the game. Especially in the beginning of the game (up to level 30-40) when it is difficult to get mana regeneration on a marauder, you constantly need your heavy strike and are hitting your mana flasks till your finger hurts.

This poor marauder. He looks so strong, but is only a weak guy. He cannot wear heavy armour without getting a movement penalty. This I do not understand. Isn't he made just to do that? Isn't he a big, strong, powerful guy just to be able to carry things around with an ease that others can't. No.....the marauder in this game is a woose. As soon as the armour gets heavy, he gets the same penalty as the witch.
On top of that other classes get shoes or boots that increase the movement speed of that character. I have yet to see armoured boots with increased movement speed.
Aaaaaah, but luckily there is a skill called "Armour Master" that negates all movement penalties......unfortunetaly they positioned that skill in such a way that it is of little use to the marauder.

Please make the marauder the man he is supposed to be!

Atm I'm playing a Marauder with 2 handed and more tanky/HP build and have no big problems, except with end bosses (Vaal, Piety..) I can't do them alone, not even on normal (but I'm not a pro using it so that might be the problem). I think Marauder isn't that bad as you describet, but as a melee I do feel lesser to the ranged classes.
Oooooh, I do not have a problem surviving and killing stuff with this man. It just takes sooooo loooong. It is boring to play him. Especially when you play the other five characters also. I try to level them equally, but I notice that the marauder gets behind, because I do not like to play him.

Another important point I am trying to make is that I do not understand the logic behind the movement penalty. Yes I understand that a witch gets a movement penalty when she wears heavy armour, but a marauder. Come on! That man is made to wear heavy armour.

All boots can roll increased movement speed, you were just unlucky. If you want a bit more speed use some of the non pure str shields (the big tower shield gives an additional movement penalty to the already existing armor penalty)

About 1-handed weapons - they can roll quite good damage even on lower lvls:
Spoiler

(Both usable already at lvl 24, but OK those 2 were extra lucky rolls... For more usual examples of 1-handed wepons i would say any fast weapon with some ele damge can be devastating (having 1.50+ base speed (which some 1-handed weapons have) and getting a bit extra damage can already be very good))

EDIT: other than that you have called it yourself - Armor master, if you really want to play a marauder and don't like those penalties you could make your build so that it goes into that area of the tree (there are some other really usefull nodes as well which are definatly worth picking up if you are already there)

Or you could build him around an other armor type, nobody forces you to go str armor only ;)
Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P
Current OB success:
top 20 Ranger in 105 Minute Turbo Solo (S4E9)
Last edited by Sony_Black#0112 on Feb 10, 2013, 4:56:43 AM
Thx, fot the tips and I am obviously unlucky with my 1H weapon drops, especially since I am playing with 6 characters. The best they all found is:

Spoiler


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Sony_Black wrote:

Or you could build him around an other armor type, nobody forces you to go str armor only ;)


Yes I understand, but wouldn't it be strange to build a marauder around another armor type? Isn't a marauder meant to be wearing heavy armor.........without getting any penalties?

Why is the "Armor Master" skill positioned so far from the marauder when the marauder suffers the most from armor penalties.

It is just not logical.

Quick but stupid tip; Take that blue ring and use the orb that adds a new property; You can get a second property and hopefully make it better... in fact, unless you need that +3, just re-roll the entire ring.

IMHO the movement speed penalty is fine; the problem is that armor isn't efficient enough to be worth the penalty.
I've finished all game, from normal to merciless, including every boss: Merveil, Vaal, Gravicius, Piety. All was done solo by heavy strike + sweep and some other skills marauder.
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idarktemplar wrote:
I've finished all game, from normal to merciless, including every boss: Merveil, Vaal, Gravicius, Piety. All was done solo by heavy strike + sweep and some other skills marauder.


Yes, I do not say that that is not possible. I just killed Vaal at normal with my lvl 26 Marauder. It took me 10-15 minutes, 6 portals, and was very tedious. But I did not die. Marauders do not die. They just move very slow.

As I said a few posts before, that is not the point. The point is why the marauder cannot handle heavy armor and gets a penalty for it and moves like a snail on my screen.

"
McHuberts wrote:
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idarktemplar wrote:
I've finished all game, from normal to merciless, including every boss: Merveil, Vaal, Gravicius, Piety. All was done solo by heavy strike + sweep and some other skills marauder.


Yes, I do not say that that is not possible. I just killed Vaal at normal with my lvl 26 Marauder. It took me 10-15 minutes, 6 portals, and was very tedious. But I did not die. Marauders do not die. They just move very slow.

As I said a few posts before, that is not the point. The point is why the marauder cannot handle heavy armor and gets a penalty for it and moves like a snail on my screen.

There is skill near Duelist, near Unwavering Stance, called Armour Master, allows you to ignore Armour Movement Speed Penalties. I'm anyway already got Unwavering Stance and Iron Reflexes and can afford to spend 1 point to take Armour Master if I need to. I just don't.
"
idarktemplar wrote:
"
McHuberts wrote:
"
idarktemplar wrote:
I've finished all game, from normal to merciless, including every boss: Merveil, Vaal, Gravicius, Piety. All was done solo by heavy strike + sweep and some other skills marauder.


Yes, I do not say that that is not possible. I just killed Vaal at normal with my lvl 26 Marauder. It took me 10-15 minutes, 6 portals, and was very tedious. But I did not die. Marauders do not die. They just move very slow.

As I said a few posts before, that is not the point. The point is why the marauder cannot handle heavy armor and gets a penalty for it and moves like a snail on my screen.

There is skill near Duelist, near Unwavering Stance, called Armour Master, allows you to ignore Armour Movement Speed Penalties. I'm anyway already got Unwavering Stance and Iron Reflexes and can afford to spend 1 point to take Armour Master if I need to. I just don't.


You are my hero!.......on the other hand......perhaps you should read the posts before replying.

Last edited by McHuberts#7978 on Feb 10, 2013, 9:57:14 AM

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