"Shotgun" Change - List of Skills Affected

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Aggropop wrote:
I think the way to read that is: every use of a multiproj skill counts as a volley (=emitted at the same time). Only 1 projectile from a volley can hit any one target at any one time. This would be consistent with how ST currently works.

The wording is a bit loose, but I think if GGG intended the change to be "each monster can only be damaged by the first projectile that hits them from multiproj skills" they would have been more explicit. Your interpretation would also be really annoying and clunky feeling, so I doubt they would intentionally do that to ST.


hmm ur probly right. according to the wording in the notes, im right. but i,agree the wording has to be wrong.
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Float wrote:
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Aggropop wrote:
I think the way to read that is: every use of a multiproj skill counts as a volley (=emitted at the same time). Only 1 projectile from a volley can hit any one target at any one time. This would be consistent with how ST currently works.

The wording is a bit loose, but I think if GGG intended the change to be "each monster can only be damaged by the first projectile that hits them from multiproj skills" they would have been more explicit. Your interpretation would also be really annoying and clunky feeling, so I doubt they would intentionally do that to ST.


hmm ur probly right. according to the wording in the notes, im right. but i,agree the wording has to be wrong.


Well GGG's employees (bless all of them, I love them as much as the next guy) have never been very good with wording things. They're not writers, they're developers, so it's not a big deal.

But yeah, ST should not be affected at all. If ST is affected ST won't be ST anymore. Another way to look at it is that the game most probably treats the return projectile as a new projectile.
my flame totem! ya im wondering how its going to be worked out because as it is with no GMP its crapo!
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lone500 wrote:
my flame totem! ya im wondering how its going to be worked out because as it is with no GMP its crapo!


I hope they'll either buff the damage, the AOE of the projectile or just make the skill an AOE skill so you can still use GMP.

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