At what map level should I start alchin' and goin'?

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Nerdicide wrote:
First off, pack size is king, followed shortly by good magic mob rolls. Every map i run is first alted to this. Not only does it give more experience, but also way more map drops (it's like a MORE modifier for IIQ). Now that I've said that, here's a list of everything I do by map level.

Level 66-73: Just alt/aug for packsize/magic and run, easy to sustain and move up.

Level 74-75: Same as lower ones, except use 4 chisels on every map now. If I get an extremely good packsize roll (45%+) I may regal.

Level 76-78: Here's where it gets expensive. First, Chisel and alt for packsize/magic like before. Then I regal. If the regal is something I can't run like -max resists (does anyone run this in HC? Lol) then I scour and restart.

I then place it in the map device with 3 sacrifice fragments for 15% IIQ. I have constantly been buying them this league at 3:1c, and I feel 15 IIQ on a 76+ map with packsize/magic is def worth a 1c investment.

The last and final step is reserved only for 78 maps, and 77 maps that regal a second pack mod (for example alting to packsize, then regaling magic mobs). For these maps I have chosen to make the 8 chaos investment and add the "onslaught" zana mod to every single one. This gives 40% more IIQ which is huge. The final result is a 78 map with 35%+ packsize and 100%+ IIQ, which is equal to something like a 150% IIQ map without packsize. This is both amazing for experience AND map drops.

By using this system I have been able to maintain 77+ maps indefinitely. Plus, since I'm building up so many 76s (have about 70 now), If I ever run low because of a bad RNG streak I can always combine some of them for more 77s.

Now I'm sure the number 1 question will be, how the hell can you afford to add onslaught to every 78 map in a temp league? Well, in my experience, the onslaught mod helps sustain itself. It gives me tons of extra drops. This includes a large amount of level 71-75 maps, which I sell for 1-5c respectively. I also get a lot of extra currency, rare (Unid regal recipe!), and unique drops. All together this has allowed me to keep putting onslaught on maps.


this.
What most people forget is that the currency you invest into a map directly influences the number of drops you get from it. So if you spend 4 chisel on a map, the map might give you 1 chisel and 2,3 fuse/ alch back and some other things, so the investment has returns which helps sustain itself. If you map solo, I found that the drops don't make up for the investment after level 75 and mapping geets expensive. In my case, I mostly dual map, which made me and my mate somewhat rich (6L Cloak f. ex.) in all temp HC leagues so far.
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joscha wrote:
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geradon wrote:

although i wouldn't recommend throwing chisels at low level maps but when starting maps you should have several stacks of them as you get plenty of cartographer boxes when doing piety or dominus runs (hell, i even get them in sarn city from time to time) and you just alterate them until you got "+ x items" which results in 6-10 level 66 maps wich you can turn into chisels with the respective "20% quality hammers/gavels"-recipe.


I do like 0 piety runs and dominus usually @lvl80 or something. Still low level maps are not the problem when it comes to Gavels.

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grepman wrote:

Ive played torment purely ssf, chiseled every map Ive ran 73+ with few exceptions and I had like 8 stacks of chisels left over after league ended

the key is to check vendor EVERY (and I mean EVERY) levelup, especially from levels 1-40), as well as have a good eye to pickup white gavels and hammers

I havent ever ran out of chisels in any league since they extended the chisel recipe.


Maybee i have to get better in spotting these Hammers. And the Vendore Checking @ low levels should really become a habbit. Thx for stressing how importent it is. Maybee ill do better with chisels next legue. I had to buy Chisels at the end on the last 4 month.

no prob. with new loot filters in 2.0, it will be very easy to spot those pesky white hammers now.

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