Out of Beta Keys for Spellweaver TCG + a Mini-Review
I highly recommend this game. Best TCG I've ever played. Brilliant game mechanics, etc.
My Mini Review
Spoiler
I was just playing it today, and I have to say, the more I play it the more impressed that I am with its game design. Usually when playing other TCGs I start to think, "why don't they do it this way instead of that way". But I haven't had one of those moments yet.
The game mechanics are easy enough to learn but deep as a mf too. In fact it's a little similar to path of exile in that there are no classes, the way that hearthstone has, but instead there are just colors like MtG. The difference is that you also have up to 3 hero powers! You start with 1 and the based on what cards you choose to put in your deck you can add up to 2 additional powers during the course of the game. These powers are NOT aligned to class as I mentioned before, so that means if you want it bad enough you can have a deck whose win condition is to have 3 angels on the field and then cast a Yellow color spell to end the game. But in the mean time you can summon zombies and use a necromancer's hero power! It's a really cool game that doesn't punish you for "thinking outside of the box" the way other card games do. Other card games may say "sure you can multi-color, but good luck with that" This game has a revolutionary mulligan system that allows you to search for a new "land" (called shrines in this game) each and every turn. So that going multi-color is waaaay more viable than in any card game I've ever played. Highly recommended. The game mechanics are so brilliant I can taste the expandability!! 11/10 - I've never seen a card game designed so well. Last edited by BearCares#6660 on Apr 15, 2015, 12:22:41 AM
|
![]() |
Still have 3 left! It's a great game by a good company with a good payment scheme. Try it out. It's better than hearthstone, shadowera, and magic the gathering if you ask me.
|
![]() |
Cant see why not
You make my ochinchin go doki doki.
|
![]() |
I want to participate in the the beta key giveaway of Spellweaver TCG.
TY¡ |
![]() |
Are there any keys left? Oh I want one so bad
|
![]() |
Just one left!
|
![]() |
" Here, please. You make my ochinchin go doki doki.
|
![]() |
Sorry, all out of keys for Spellweaver TCG.
I was just playing it today, and I have to say, the more I play it the more impressed that I am with its game design. Usually when playing other TCGs I start to think, "why don't they do it this way instead of that way". But I haven't had one of those moments yet. The game mechanics are easy enough to learn but deep as a mf too. In fact it's a little similar to path of exile in that there are no classes, the way that hearthstone has, but instead there are just colors like MtG. The difference is that you also have up to 3 hero powers! You start with 1 and the based on what cards you choose to put in your deck you can add up to 2 additional powers during the course of the game. These powers are NOT aligned to class as I mentioned before, so that means if you want it bad enough you can have a deck whose win condition is to have 3 angels on the field and then cast a Yellow color spell to end the game. But in the mean time you can summon zombies and use a necromancer's hero power! It's a really cool game that doesn't punish you for "thinking outside of the box" the way other card games do. Other card games may say "sure you can multi-color, but good luck with that" This game has a revolutionary mulligan system that allows you to search for a new "land" (called shrines in this game) each and every turn. So that going multi-color is waaaay more viable than in any card game I've ever played. Highly recommended. The game mechanics are so brilliant I can taste the expandability!! 11/10 - I've never seen a card game designed so well. |
![]() |