How would you finish these Titan Gloves?

well easy solution open auction no starting bid id say it wont break 10c
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kaonee wrote:
well yall the rich folks so if it doesnt have 6 T1 mods..yall dont even bother to vendor..lol

We poor so we gotta compromise..but what else does it need to make it worthy for you? Besides a nice life roll ofc.

Well, its got 3 outta 4 T1 mods and a T2 acc...doesnt that count for anything? lol

That is the main problem with this gloves. I think ventiman is right - hard to get even 10c for them. Of course if you would roll an t1 or t2 life roll it would be another story but chances are low so using an ex on these gloves might be not a good idea. On the other hand, offer them to Snorkle_uk for one ex and maybe......... ;)
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
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Last edited by 666lol666#3140 on Apr 1, 2015, 4:34:18 PM
Thing is, Snorkle, is that it's too much mod investment in gear. two pieces of accuracy in gear can instead go to Resists, or some more useful mods. because of the placement of some of the damage and life nodes on the tree, most often you wind up getting to RT anyway in 3 to four points, getting life or endurance charges or elemental damage or what have you.

You're also sacrificing those two mods (most often more than two, actually, especially at higher maps) for what? a 5% chance to crit, when even at maximum accuracy (which can escalate to more than just two pieces of gear if you don't plan it right), you still have a 5% chance to miss. I'd rather spend the mod slots on what it can be really beneficial to.

I lumped RT and crit against each other because they're the two things that interact with this stat at the opposite (and most effective) extremes. most builds branch off from these two because of what they are. I have never said that an accuracy type build wouldn't work. It's just that it's far more inferior than RT and crit.

crit builds that build on the right have natural innate accuracy because of dexterity nodes. meaning they don't need to take mod slots on gear. crit builds on the left (commonly staves, sometimes sceptres) usually need an accuracy mod on rings or amulets to maintain an 80%+ hit chance, and thus can crit reliably. I'm not taking an issue against accuracy, it's just the current state it's in makes it only relevant to crit, and that alone.

I want accuracy to be relevant, you know? not just some mild prerequisite to crit chance. As long as leech, or any kind of defenses can counteract massive reflected damage, it won't be.

(just skimmed through your wall of text. can't think very well. hope you can read through of all of mine.)
Better stay in the land of the damned, Exile. Here, even the very words are corrupted by Nightmare.
Last edited by enveratise#2153 on Apr 1, 2015, 4:57:46 PM
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666lol666 wrote:
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kaonee wrote:
well yall the rich folks so if it doesnt have 6 T1 mods..yall dont even bother to vendor..lol

We poor so we gotta compromise..but what else does it need to make it worthy for you? Besides a nice life roll ofc.

Well, its got 3 outta 4 T1 mods and a T2 acc...doesnt that count for anything? lol

That is the main problem with this gloves. I think ventiman is right - hard to get even 10c for them. Of course if you would roll an t1 or t2 life roll it would be another story but chances are low so using an ex on these gloves might be not a good idea. On the other hand, offer them to Snorkle_uk for one ex and maybe......... ;)


dude, im not buying gloves with no life roll lol. Like I said, roll t1 life on them, master 12% attack speed, then u got a seriously op pair of gloves. You would only do that if you actually wanted to use them, not to sell. I feel like crafting anything with eternal ex in order to them sell is a terrible idea now days, and yolo exalting to sell is the also a terrible idea, basically spend an exalt to ruin an item that maybe could have sold on its potential.

I love all you people on the forums, we can disagree but still be friends and respect each other :)
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enveratise wrote:
Thing is, Snorkle, is that it's too much mod investment in gear. two pieces of accuracy in gear can instead go to Resists, or some more useful mods. because of the placement of some of the damage and life nodes on the tree, most often you wind up getting to RT anyway in 3 to four points, getting life or endurance charges or elemental damage or what have you.

You're also sacrificing those two mods (most often more than two, actually, especially at higher maps)


this is all wrong mate, you dont need more than 2 accuracy stats ever, most builds make do with 1 or 2. You can cap, even overcap resists a lot without needing 2 resists on gloves, you dont need that other resist. so you are spending 3 or 4 passive points in order to save yourself 2 suffixes? Think about it, thats an entire damage wheel or life wheel you are not getting in order to save 2 suffixes? Passives are worth far more.

Attack speed suffix on gloves, max is 16%, and thats as good as suffixes get, on a ring its 7%. What can you get on the tree for 4 points? If youre swords look at 4 points spent on...

brutal blade, 20% attack speed + 34% physical damage + 20 strength.

slashing comeback, 60% physical damage + 44% accuracy + 4% block chance.

Blade master, 53% physical damage + 14% attack speed + 12% accuracy.

youre gonna tell me 2 suffixes of resist, that you dont even need are worth 4 passive points? what else you gonna get with 2 suffixes? 14% attack speed from 2x T1 attack speed suffixes on rings? Thats what your gonna swap 4 passive points for? Its a terrible waste of points.



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enveratise wrote:
I have never said that an accuracy type build wouldn't work. It's just that it's far more inferior than RT and crit.

crit builds that build on the right have natural innate accuracy because of dexterity nodes. meaning they don't need to take mod slots on gear. crit builds on the left (commonly staves, sometimes sceptres) usually need an accuracy mod on rings or amulets to maintain an 80%+ hit chance, and thus can crit reliably. I'm not taking an issue against accuracy, it's just the current state it's in makes it only relevant to crit, and that alone.



again thats just totally wrong, that hasnt been true since they changed accuracy when they changed the ranger start in the middle of open beta. Accuracy only relevant to crit? Just not true at all, that opinion is about 2 years out of date. Accuracy inferior to RT? RT is terrible, its a terrible, terrible waste of passive points for the vast majority of attack builds. Crit builds on the right do need acc stats on gear, the dex is not enough.


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enveratise wrote:

I want accuracy to be relevant, you know? not just some mild prerequisite to crit chance. As long as leech, or any kind of defenses can counteract massive reflected damage, it won't be.




I dont understand what u mean about leech, not sure where that comes in to the accuracy debate.


I feel like the last time what you are saying was in any way an accurate description of this game Kripp was making PoE youtube vids saying it.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
I see a lot of posturing in this thread. But all I can say is I wouldn't pay more than 3 chaos for those gloves. And that's only if I was desperate and they were already 4 linked. Scrolling through poe.trade, these gloves wouldn't have even caught my eye. Maybe that shows how bad a player I am.
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BearCares wrote:
I see a lot of posturing in this thread. But all I can say is I wouldn't pay more than 3 chaos for those gloves. And that's only if I was desperate and they were already 4 linked. Scrolling through poe.trade, these gloves wouldn't have even caught my eye. Maybe that shows how bad a player I am.



posture
ˈpɒstʃə/
verb
gerund or present participle: posturing

1.
behave in a way that is intended to impress or mislead.



impress or mislead? Im not trying to impress people, Im telling them how the game works because they need educating in order to stop spreading bad information and making bad build choices.

I wouldnt have even seen thse gloves on xyz because the first thing I would put into the search is 70 life. Hes not asking for a price check on what the gloves are, hes asking "how would you finish these gloves?". they have 4 stats and all 4 are BiS stats for physical attack armour gloves, 3 of them are T1 and one is T2, if they had T1 life added to finish them, they would be worth a lot of exalts because you cna master attack speed and that would make them 6 out of 6 best in slot stats on a best in slot base.

Would you ever pay 10 exalts for a pair of gloves? If the answer is no then it really doesnt matter what you would pay for them because rare gloves can cost over 100 exalts with the right stats, people pay that, if you wouldnt pay it then what you would pay for gloves has nothing to do with a gloves value. If he hit T1 life and attack speed on them would I pay 10-20 exalts for them? No, I would buy a pair not quite as good for 10 chaos in a temp league from someone who doesnt have a clue about items. Again, that doesnt change the fact with T1 life and T1 attack speed they would probably be worth like 40ex+ and someone would pay it, that would be 5x T1 and 1x T2 best in slot stats on a best in slot base, Ive sold gloves that fit those criteria for 90 exalts before now.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
I'm no expert on this but isn't most of the value tied up in hitting T1 (or possibly T2) life through either a lucky exalt or eternal+exalt.

If you do that then sure they're great even with a master crafted final stat.

However, to do that you need the currency and be able to afford shooting for (and potentially not hitting) high tier life.

To me their value is mostly potential value, as they are they're not something I would actually use.

I'm going to stop after this post. I have other things to think about irl.


Spoiler

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this is all wrong mate, you dont need more than 2 accuracy stats ever, most builds make do with 1 or 2.


true. You just don't need them in the gloves slot.

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You can cap, even overcap resists a lot without needing 2 resists on gloves, you dont need that other resist.


depends. lots of builds are getting more and more unique heavy because of their... well, unique properties. sometimes, the gloves slot is the only thing you can put resists on.

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so you are spending 3 or 4 passive points in order to save yourself 2 suffixes? Think about it, thats an entire damage wheel or life wheel you are not getting in order to save 2 suffixes? Passives are worth far more.


Again, depends. if the tree already has the life and damage nodes it can have without overreaching, then I'd rather take the mods. weird thing, a lot of the builds I theorycraft or eventually do have some kind of problem like this for some reason.

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Attack speed suffix on gloves, max is 16%, and thats as good as suffixes get, on a ring its 7%.


the attack speed is literally the best mod on the glove. I'm not even attacking that. why bring attention to it?

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What can you get on the tree for 4 points? If youre swords look at 4 points spent on...

brutal blade, 20% attack speed + 34% physical damage + 20 strength.

slashing comeback, 60% physical damage + 44% accuracy + 4% block chance.

Blade master, 53% physical damage + 14% attack speed + 12% accuracy.


you're kinda assuming that I haven't.

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youre gonna tell me 2 suffixes of resist, that you dont even need are worth 4 passive points?

it's not even four most of the time. And that depends, most often yes.

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what else you gonna get with 2 suffixes? 14% attack speed from 2x T1 attack speed suffixes on rings? Thats what your gonna swap 4 passive points for? Its a terrible waste of points.


mastercrafted mods. or Rarity. Or mana regen, or any other niche stats you can get, that'll probably be interesting or useful enough.


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enveratise wrote:
meaning they don't need to take mod slots on gear.


Yeah. May have been too hasty about this one. at least one accuracy mod. sorry bout that.


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again thats just totally wrong, that hasnt been true since they changed accuracy when they changed the ranger start in the middle of open beta.

I don't even remember that anymore. I wasn't even playing with ranger until the changes, I think? so I can't even remember those changes.

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Accuracy only relevant to crit? Just not true at all, that opinion is about 2 years out of date.

Well, you're already taking accuracy, why are you not taking crit? its literally the nodes you've been telling me about that are a waste to go to RT, that get invested into crit. the right side is scattered with CC/CM nodes. I find it weird not to take them, thus I find it inferior.

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Accuracy inferior to RT? RT is terrible, its a terrible, terrible waste of passive points for the vast majority of attack builds


Most attack builds either are close to RT or to crit nodes, so...


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Crit builds on the right do need acc stats on gear, the dex is not enough.


see the quote on myself above.


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I dont understand what u mean about leech, not sure where that comes in to the accuracy debate.


I bring leech in the argument because leech is most common way of dealing with reflect. most builds that have problems with reflect are those with high enough damage - crit. the game mechanics between accuracy and evasion are its saving grace against reflect: reflected accuracy based attacks(read as not 'hits cant be evaded' ala RT, LG or vegan mod) can be evaded. this interaction offers a supporting role with leech, the most common form of reflect damage mitigation. if leech didn't exist, I think some builds might actually depend on this, making accuracy balancing interesting.


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I feel like the last time what you are saying was in any way an accurate description of this game Kripp was making PoE youtube vids saying it.
I only knew him being the subject of a single thread from a long time ago. never even watched his streams. Kinda tells something about the non-changing part of the meta in the builds in PoE. the non-diverse diversity you'll see often.

I remain adamant about my stance - that accuracy mod on the gloves are useless. I'm personally biased against armor just because. the fact that you valued the attackspeed and mentioned that you don't need no more than two resistances on gloves kinda supports that mods that I do like to put on these kinds of gloves.

I also remain unconvinced that RT is horrible. that 5% chance(or whatever base chance you have) to crit is... blah. some might say it's a liability, since the burst damage from the crit might kill you. If you strongly think that it is horrible, I urge you to prove it so - be the champion of non RT based attack builds that don't invest in crit. Only then will I try for myself.


@Bearcares: I do hope you mean the 'posturing' noun form (Posture):

a particular way of dealing with or considering something; an approach or attitude.
"labor unions adopted a more militant posture in wage negotiations"
synonyms: attitude, stance, standpoint, point of view, opinion, position, frame of mind
"the unions adopted a militant posture"

No one was trying to impress or mislead anyone, after all.

Anyways, derailment is already quite an understatement here. I've already said my thoughts about the gloves. As I said, I'll stop here.
Better stay in the land of the damned, Exile. Here, even the very words are corrupted by Nightmare.
Last edited by enveratise#2153 on Apr 2, 2015, 3:27:30 AM
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enveratise wrote:


you're kinda assuming that I haven't.



yeah Im assuming you havent, you know why? you just linked me a mid to late 80s Duelist 2h sword build and your highest level duelist is lvl26. Evading your own reflect with melee? Thats not even a thing, thats a projectile attack thing because of ondars. Bloodmagic and vaal pact? why would you even? Def blade instead of blade of cunning, is this a pvp build? If your on the right youd just go crit?...

I dont even know where to start tbh, I could write a book on why most of what you just said isnt right, you know why? Because I actually have high level attack characters, many of them, Ive tried all this stuff out extensively and know what I know from experience. Youre talking second hand knowledge to me, things you have read, showing me builds that are theoretical, thats why so much of what you are saying is either out of date or is just plain superstition that has never actual held true in the game, just things people who dont have experience of what theyre talking about say and then that bad knowledge gets past on to the next guy and so forth.

I dont want to disagree with you, its nothing person and honestly Id rather not post any of this but ultimately this is why bad knowledge keeps on going around and around and around, because people just say it and then other people are going to read what your just wrote and then they start saying it and then people read that and... for the sake of actually educating this community and stopping the nonsense circulating endlessly im saying these things as someone with vast amounts of experience who is absolutely certain of what hes saying.

I love all you people on the forums, we can disagree but still be friends and respect each other :)

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