Fix Ring & Flask Color Confusion

1. Green is the color of Dexterity which is correlated with cold damage.
But cold resist ring and flask are Sapphire, which is blue.

2. Blue is the color of Intelligence which is correlated with lighting damage.
But lightening resist ring and flask are Topaz which is yellow.


The simplest solution is to:
a. change the sapphire ring and flask to resist lightening
b. replace the topaz ring and flask with emerald ring and flask to resist cold
c. change the two-stone rings to:
red/blue for fire/lightening
red/green for fire/cold
green/blue for cold/lightening
Last edited by TheNightFly on Apr 7, 2015, 12:20:41 PM
This thread has been automatically archived. Replies are disabled.
You got it wrong.

Green is for dex based gems aka bow and fast melee gems.

Blue is for spells of all kinds.

And since the D2 days topaz was always lightning why would you be bothered by this at all?
"
You got it wrong.

Green is for dex based gems aka bow and fast melee gems.

Blue is for spells of all kinds.

And since the D2 days topaz was always lightning why would you be bothered by this at all?

Well... what if the Path of Exile developers unatach a little from Diablo 2. I don't think that's a sacrilege or a sin, isn't? They are two different games at the end of the day.
The 2nd fix of the OP would also correct the merchant recipe of 1 iron ring + 1 green gem, which currently yields a topaz ring. oO
"
You got it wrong.

Green is for dex based gems aka bow and fast melee gems.

Blue is for spells of all kinds.

And since the D2 days topaz was always lightning why would you be bothered by this at all?

There are fire, cold and lighting skills for every attribute/color of gem but there are clear correlations between the 3 attributes and the 3 elemental damage types.

Add Fire Damage is a red/strength gem.
Herald of Ash is a red/strength gem.
Anger is a red/strength gem.

Add Lightening Damage is a blue/intelligence gem.
Herald of Thunder is a blue/intelligence gem.
Wrath is a blue/intelligence gem.

Add Cold Damage is a green/dexterity gem.
Herald of Ice is a green/dexterity gem.
Hatred is a green/dexterity gem.

If you want to keep topaz ring and flask for lighting, then the fix is more complicated. We have to change the color for intelligence to yellow and the color for dexterity to blue. Then change the two-stone rings to red/blue for fire/cold, red/yellow for fire/lightening, and blue/yellow for cold/lightening. Then change all intelligence based gems to yellow, change all the dexterity based gems to blue, and change the color of all lightening effects to yellow and all cold effects to blue.

That would make better sense though because then the primary classes would be correlated with the primary colors- Marauder/red, Witch/yellow, Ranger/blue. And the hybrid classes could then be associated with secondary colors- Templar/orange, Shadow/green, Duelist/purple.
Last edited by TheNightFly on Apr 7, 2015, 12:10:05 PM
Its a mixed bag - far more complicated, and far less simple.

Why does Agility belong to cold? Yes, there is the +1 max resist in this side of the tree, added cold is green, as is cold pen, but are there really many cold damage nodes in the Dex area? Not really.

Most Fire, Cold, and lightning nodes exist in the top half, or the more int related, portion. This is because int is very much about spells (blue), str about melee (red), and dex (green) more about projectiles and evasion and traps and stealth or more dexterarius attacks.

These elemental damages linked to stats are just more secondary to everything else, such as melee/spell/bows.


What's a dex spell? Ethereal knives. What's not a dex spell? Ice spear, Glacial Cascade, frost nova, cold snap, ...


So, what you'll find is that these are less linked than you think. Green is far more projectile and evasion. And only far more loosely is dex cold.


The next problem, and it's not a small one, green is usually seen as nature, leaves on trees, green grass, or even warm jungle. Green might also be poison to some. But many people who see blue as an option and then see green as chosen for Ice are kinda like "wtf?".

So now you need another triangle. One that isn't Red Green Blue. And the most common alternative to RGB is Cyan Magenta and Yellow. These work ok for Fire, Cold, and Lighting; but are kind of hard to map to Red/Green/Blue.

You just have to realize and understand how gross an oversimplification you're trying to make things, and how this might not stand up or hold true at all when we go through expanded content over the next 7 Acts.

Yes, it probably will change. No, it won't in the way you're asking.

The most broken part of the argument is only the foundation it's built upon. The thinking that these elementals being tied to these stats is really the highest priority compared to everything else that matters so much more (armor/energy-shield/evasion, melee/spell/projectile, and so many other more key ideas.)
Last edited by DragonsProphecy on Apr 7, 2015, 2:42:51 PM

Report Forum Post

Report Account:

Report Type

Additional Info