burn / ignite dmg calculation

Could someone tell me how exactly ignite dmg is calculated?
Lets say my base fire dmg done with burning arrow is 200. Then I have:
+50% more Weapon Elemental Damage
+150% increased fire dmg
+50% increased burning dmg
+150% more dmg in close range (point blank + chin sol)
+30% more trap dmg

Wiki say:
"
Final damage = (base damage) * (100% from base + all additive mods that apply ) * ( all multiplicative mods )

Does it mean my enemies will burn for:
Final damage = 200 * (1+1.5+0.5) * (1+0.5+1.5+0.3) * 0.2(enemy burn for 20% of dmg dealt) = (200 * 3 * 3.3 ) * (0.2) = 396 / second

Or maybe increased burning dmg is added to burn dmg like this:
Final damage = 200 * (1+1.5) * (1+0.5+1.5+0.3) * 0.2(burn)*(1+0.5) = (200 * 2.5 * 3.3) * (0.2 * 1.5) = 495 / second

Some ppl say increased fire dmg affects both hit fire dmg and born dmg so its counted twice like this:
Final damage = 200 * (1+1.5) * (1+0.5+1.5+0.3) * 0.2(burn)*(1+0.5+1.5) = (200 * 2.5 * 3.3) * (0.2 * 3) = 990 / second

Which one is correct? Maybe its some other version?
The easiest way to figure this out is separating Damage sources, rather than tossing it into one obtuse slew of numbers, in my opinion.

1. Chin Sol and Point Blank are of course separate multipliers. That's why they are More-type.

2. Damage over Time carries over Damage multipliers from the origin, but it cannot inherit Base Damage type modifiers (Attack, Spell and Damage over Time are all mutually exclusive!).
Weapon Elemental Damage, Point Blank and Chin Sol's Unique modifier are all specific to Attacks, so they don't apply to your Ignite's Fire Damage over Time. Increased Fire Damage and More Trap Damage do apply.


200 base Fire Damage
150% Increased Damage
50/100/50/30% More Damage

200 * (1 + (150/100)) * 1.5 * 2 * 1.5 * 1.3 = 2925 Fire Damage dealt, assuming the enemy has 0% Resists.

Ignite Damage equals 20% of Hit Damage as base Fire Damage per Second.
2925 * 0.2 = 585 base Fire DPS
150+50% Increased Damage
30% More Damage

585 * 3 * 1.3 = 2281.5, rounds to 2281 Fire Damage per Second.
(EDIT: Forgot the 150% Inc Fire Damage!)
Last edited by Vipermagi#0984 on Mar 28, 2015, 10:34:09 AM
"
Vipermagi wrote:
200 * (1 + (150/100)) * 1.5 * 2 * 1.5 * 1.3 = 2925 Fire Damage dealt, assuming the enemy has 0% Resists.

Its wrong for sure, u cant multiply all "more" mods, u must sum them.
"
Amongalen wrote:
u cant multiply all "more" mods


They are called 'multipliers' for a reason.
Wish the armchair developers would go back to developing armchairs.

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