Question on Evasion Rating

I am level 26 and I have 704 evasion rating. This gives me 44% chance to evade. Theoretically, if I take a set of 50% increased evasion rating total nodes while still being level 26, which would give me 1056 evasion rating, does that change my evasion to 66%?

I used (704)x = .44 , which gives me x=0.000625 evasion percent for each point of rating. Then I did (1056)0.000625 = .66
After reviewing my equation, I did not factor in dexterity. So I have 92 dexterity, which gives about 18% evasion.

(704)x = .26, x=0.000369
(1056)0.000369 = .39

1056 rating gives me 39% evasion, plus the 18% from dexterity, which gives me a final 57% evasion.
thats not the equation for evasion is kindof has deminishing returns not based on your evasion rating amount but based on the evade %.

so even though you dont get as high evasion as expected that evasion rating will drop slower as you gain a few levels. its kindof like how getting 85 accuracy is pretty easy but getting 90% accuracy is really hard.
IGN- Isiander
Yes I know it is subject to diminishing returns, which is the unknown I am trying to find.

I made a test character and leveled it to 10.

Test Character (lvl 10)
91 Evasion Rating
28% Evade
72 Dexterity

The character has a base of 80 evasion rating. Dexterity gives a 14% increase, which makes it 91 Evasion Rating.

Test Character with 50% evasion rating increase nodes (lvl 10)
131 Evasion Rating
34% Evade

So obviously, a 50% increase to evasion rating only resulted in a 6% increase to evade.

Spoiler
Chance to Evade = 1 - Attacker's Accuracy / ( Attacker's Accuracy + (Defender's Evasion / 4) ^ 0.8 )


I tried using that equation from the wiki, but was unable to figure it out. I input my evasion rating, and then my accuracy but the value was way off. It was a negative. I used various values for the accuracy and still could not get a positive value.
The equation works fine with the two data sets you provided; note that an attack rating of 31 is what is being compared to your evasion rating at level 10 (that is the value that fits data set 1 and when plugged into data set 2 you get the 34% evade figure).

For the first set:
.28 = 1 - 31 / ( 31 + ( 91 / 4 )^0.8 )

For the second set:
.34 = 1 - 31 / ( 31 + ( 131 / 4 )^0.8 )
yeh it snot YOUR accuracy that goes into the equation its the accuracy of the attacker.
this is why you also cant test evasion of 2 characters that are different levels cause the evade % is a GUESS that the game makes based on the average accuracy of a monster the same level as you.
IGN- Isiander

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