Currency Item Drop-rate
50% of the fun is from crafting... nerfing drop rate of the crafting orbs is nerfing the fun and buffing the boredom :(
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" +1 less items, more currency! | |
+1
Since the nerf, my mind set is to craft as little as I can and save everything for end-game. The more rare something is, the more people will want to hold onto it. If there's more going around, people are willing to experiment without fear. I love crafting and since the patch, it hasnt been as fun. I'm also scared to craft because I dont know when I'll get more drops since I have so few as it is. Conclusion Currency nerf = less fun and experimentation. Running isn't freedom. You should know that. ighnaz - Thanks for the beta key!!!! I HAVE NO MORE BETA KEYS!! Last edited by Soroban#6789 on Nov 17, 2011, 7:44:08 PM
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I'm also going to chip in here. I understand currency items should be rare enough to have value, but how do you value something if its rarity is disproportionate to its function? Sure, it's great that I can upgrade this +20% quality item into a rare one, but if I'm level 30 and I've never seen one of these orbs before, something tells me I should probably just stick to all the other rares I have.
Nerf rarity increases! And buff orb drops, please. Feel free to nerf transmutation, everyone has a lot of those. IRON MAN
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I don't really mind good orb not droping, because they are the only way to get the best items.
However transmutation, augmentation and transformation should be a lot more common. I can give two reason to do this : - promote the use of magic item - you can't get the best of the best gear with them, so having masses of them wouldn't break the game. But we could still have some crafting fun. Build of the week #2 : http://tinyurl.com/ce75gf4
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