Is Detonate Dead damage increased by exploding corpses in +%Monster Life maps?

What about the corpses of magic/rare/unique monsters?

I do know that the life bonus from party members dosen't increase the damage.

Ty guys!
Should be, more life, more damage for det dead.
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DirkAustin wrote:
Should be, more life, more damage for det dead.


But the party monster life increase dosent work :(
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sodium777 wrote:
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DirkAustin wrote:
Should be, more life, more damage for det dead.


But the party monster life increase dosent work :(


It might be applied differently. Life on mobs should work, party life bonus would make it a bit out of wack.
Party HP bonus doesn't work, but mob's natural HP does. The more HP, the higher damage.
You may take for ex. the volatile blood. It is basically detonate dead with modified elemental part, and there's a great difference between a skeleton and a fat zombie exploding in your face in % HP maps.
Or I may mislead myself, but I definitely find a difference.



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Last edited by torturo#7228 on Mar 9, 2015, 8:36:03 AM
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sodium777 wrote:
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DirkAustin wrote:
Should be, more life, more damage for det dead.


But the party monster life increase dosent work :(


if it would it would be completely imba.
IGN TylordRampage
Detonate Dead deals damage based on the life the monster has based on what it is - this includes being higher rarity, having mods, or being a monster in an increased life map. The only thing that doesn't apply is the increased life based on party members, which isn't a property of the monster itself, but of how the system affects it for players existing.
The explosion from Infernal Blow works the same way ? (Not scaling with party size is known, but does that explosion scale with the other modifiers you mentioned just like Detonate Dead does?)
IGN:
Doenertier (POE1)
Donertier_EA_Monk (POE2)
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Mark_GGG wrote:
Detonate Dead deals damage based on the life the monster has based on what it is - this includes being higher rarity, having mods, or being a monster in an increased life map. The only thing that doesn't apply is the increased life based on party members, which isn't a property of the monster itself, but of how the system affects it for players existing.


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