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Auto /oos

Why does it take 5+ seconds to /oos if the character is oos. Why is it possible to have a macro autosyncing each 500ms or each second to solve this "big unsolvable problem"
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Internet = not instantaneous

lel @ "big unsolvable problem"


You don't get my point, im suggesting that the game should automatically /oos each second or half a second, so instead of "timing out" when the client is really far away from the actual location.

For instance you should always be /oos when standing still so you know were you actually are standing and when moving you would never be more than a half second away from your actual location if the game ran /oos each 500 ms.

If this would cause problems on machines with slower connection you could have an option for this in the UI

Automatically sync with server [ ] (this may cause problems on slower connections)
Last edited by BLACKMACE3 on Mar 5, 2015, 4:21:36 AM
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BLACKMACE3 wrote:


You don't get my point, im suggesting that the game should automatically /oos each second or half a second, so instead of "timing out" when the client is really far away from the actual location.


If it were able to resync accurately every 500ms there wouldn't be any need to resync XD


/oos is never exceeding your latency and at least solve problems from stuns while moving.
As it is now you get "timed out" when moving away from your actual location, this timeout takes alot of time.
Last edited by BLACKMACE3 on Mar 5, 2015, 4:25:28 AM
/oos every second would actually be worse for servers and annoying
PoE servers are already driven by hamsters & specially trained african swallows. /oos-ing every second would introduce even more coconut load on already heavy laden birds.
When night falls
She cloaks the world
In impenetrable darkness
Don't use an auto macro. It's terrible. First you can only do this every 10 seconds. Second if you desynch in between these 10s periods you can't /zoos.

Bind it to a convenient key. When something's seems odd, use it.

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