The 3% Increased Intelligence From Perandus Signet Ring

I decided to make this thread as a last resort because I checked for possible answers from everywhere, but there was none to be found. Not even wiki had the information I needed. And I am asking because I don't want to buy that ring just to check whether it works.

Do uniques in secondary weapon set apply to this ring? Would it give you more intelligence if you had those uniques equipped in the secondary set?

Currently, the unique flasks do not count towards the bonus from the ring due to a bug. Bug has been discussed in this thread. http://www.pathofexile.com/forum/view-thread/885514

you can benefit only from items you are currently wearing

there is no possible way of benefiting from items in second slot. Why would this be an exception?

edit: easy to test. Youd know for sure then
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on Mar 1, 2015, 10:14:13 AM
Thanks man. Well I don't know why it would be an exception.
just to clarify, I havent tested it nor read dev answer.. But from what I know about mechanics, It shouldnt work
IGN: Eric_Lindros
CET: Timezone
real question is do unique flasks count
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
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ventiman wrote:
real question is do unique flasks count


Try checking the link provided in the thread you should read.

Spoiler: Yes, they should count.
hmmm read the thread and have to say it wouldnt suprise me if that known bug isnt fixed yet so i dont see the spoiler "should work"
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
"
ventiman wrote:
hmmm read the thread and have to say it wouldnt suprise me if that known bug isnt fixed yet so i dont see the spoiler "should work"


"
Mark_GGG wrote:
This is a known issue due to flasks being unable to set any stats on the character just for being equipped. It will be fixed in the long term.


Fifth post in the thread.
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Ludvator wrote:
you can benefit only from items you are currently wearing
Hmm... iirc there was some BoTW relying on movespeed, and it was using two unique low-lvl axes that give movespeed (don't remember name) in off-slots. Author said they actually did give movespeed boost even there. Was he wrong or maybe it is my mistake?
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
Fifth post in the thread.


I dunno, the way I am interpreting it is that they won't fix it anytime soon. And if they do, they will change the way the ring works to how this current bugged version works.

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