Hall of Grandmasters CLEAR
" a Sarn arena map would be better because ranged build could not run away too far from the lazy AI and if the masters are on each sides of the arena... good luck. Forum pvp https://www.instagram.com/critterspencils/ Last edited by lolozori#1147 on Feb 3, 2015, 12:12:24 PM
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" Do you remember which one this was? If you PM me the name I can look into it. Gameplay & Level Design
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Why can't they just let this map be AWESOME!? There was so much hype there should be some Grandmaster Hall only uniques that can drop or something like with Atziri. Or a guaranteed eternal orb if you clear with no deaths.
That wouldn't break the game would it??? I mean there should be whispers and legends of the day some guy got some crazy drop because he cleared this map. You know, it should illicit a bit of envy. Maybe a guaranteed old temp league unique like shav's ring if you clear under a certain time limit. I mean there is no reason this map can't have some crazy ass rules attached to it. |
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^Guaranteed uber anything makes this map just like the Atziri grind--inaccessible to those who don't want to grind.
GM is awesome because it was designed to be accessible to anybody, and meant to be run for the funsies. If you don't like it, get back to farming wherever it is you kids chain for CZs these days. (tongue in cheek, by the way, totally was not aiming to sound offensive in any way ^-^ ugh, why do I feel compelled to clarify that these days? have these forums really turned that toxic?) Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Last edited by CanHasPants#3515 on Feb 3, 2015, 6:14:06 PM
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" Looks like about the same amount of fun in a good rolled map... Standard Forever
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The only difficulty adjustment I can agree with from all that I've seen is having all masters charge you when activated.
Buffing damage/health seems like it would make the map way too hard. Especially since all builds aren't in the hall yet. I can imagine that if a Cast on Death character makes it in, and actually charges you when activated, the map will be a lot more lethal without any other changes needed. |
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" you probably realized that what you were saying had no tact and so decided you'd like to backtrack a bit. that's my guess |
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" Reported for racism. Nothing is more common than unsuccessful men with talent.
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" Sadly I didnt check any names. I think it was a Marauder in the left wing tho and he definitly had tentacle wings. And regarding the poor rewards: it is a FUN map, you go there to actually check how well your character performs. Giving it uber rewards would only make the map extremely overprized and i think there are quite alot of ppl who manage clearing this map without much effort. Tho maybe something like a guaranteed unique in one of the boxes might not be a bad idea for the final wing (don't forget this map is not done yet). Stuff like that is kinda exciting and not gamebreaking, worked fine for cowards trial which is about as rare as this map I think. Also it seems that the reward chests are kind of random, i got an item and 2 currency chests while Hege got 1 of those and a q10 gem chest from what i've heard. |
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This map should be like Oba's where the level of enemies gets higher with each wing. Since you plan on adding more Grandmasters. Actually have it increase by 2 levels for each wing so you start at 71>73>75 and finally when you add another wing have it be 77 so the further you go the better the reward.
Also did anyone Vaal this to see do the grandmasters drop fragments? |
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