Is the Void Battery so good ?

Hey guys,

Long story short , I have an CI Crit Arc Witch and I use this
along with this
.

There's lot of fuss about the Void Battery.I could easily give up to the shield and get that extra +300 ES from a chest upgrade , but if I'll use 2 x Voids , will my damage increase significantly ? ( currently 15k at 6 power charges ).How about if I'll use only 1 Void ?


THanks in advance,
Cheers
void battery lowers your spell damage by 80% but increases 25% per charge

with 1 wand you will have 7 charges so 7x25=175% increase spell-80% so 95% damage boost

if you duel wield them thats 8 charges so 200% increase per wand making 400%-160%=240% spell boost

So thats 95% spell damage for 1 handed wand and 240% spell damage with 2 handed with all charges up
"
sciferthesky wrote:
void battery lowers your spell damage by 80% but increases 25% per charge

with 1 wand you will have 7 charges so 7x25=175% increase spell-80% so 95% damage boost

if you duel wield them thats 8 charges so 200% increase per wand making 400%-160%=240% spell boost

So thats 95% spell damage for 1 handed wand and 240% spell damage with 2 handed with all charges up


Plus the crit from those extra charges and void batteries themselves.
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VB is stronk if you maintain your charges, gimp if you let them drop off.
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Thanks guys.but it ll be better than my wand+the %crit from my shield?i would like to know both from using one ..or two Voids.
"
nbr wrote:
Thanks guys.but it ll be better than my wand+the %crit from my shield?i would like to know both from using one ..or two Voids.


Yes. Assuming you maintain max power charges at all times, your crit chance will be slightly higher with double void battery than with those two items. Your spell damage will be *significantly* higher.
ok, you currently have:

53% spelldamage
19% castspeed
193% crit

1 void:

no charges up:

-60% spelldamage (80-20 of implicit)
149-164% crit
10-20%castspeed

charges up:

195% spelldamage +4% extra of spelldamage per powercharge passive
199-214% crit
10-20% castspeed

with charges up, you would gain:

142% +4% spelldmage
6-21% crit
-9 to +1% castspeed

2 void:

no charges up:

-120% spelldamage (in case it doubles up, but not sure and too lazy to check right now, might make an edit later)
100-130% crit
20-40% castspeed

charges up:

240% spelldamage +8% extra of spelldamage per pwoercharge passive
200-230% crit
20-40% castspeed

with charges up, you would gain:

+187% +8% spelldamage
7-37% crit
1-21% castspeed

also, get that additional 7th basepowercharge

it would get an additional

+50% crit + 25% +4% spelldamage

so with 7 base charges and 2 vid you could get a total of:

265% +9x4% spelldamage
100-130% + 9x50% crit
20-40% castspeed

i sometimes run dualvoid for fun and i would describe the damage as obscene :)
but keep in mind, you will loose not only the 300 base es (which is like 1k or so with multipliers, but also 8% block
Thanks A LOT guys.I'll save up for two voids.


Screw void. Get this.
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"
iamstryker wrote:


Screw void. Get this.



Is it better than dual Voids ? It would save me a lot of time and currency raising for two Voids..

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