Le Heup of all, or is it?
Hey guys, I fail to understand how Le Heup works. For those that don't know, the ring provides up to "(10 to 20)% increased Damage". However that damage is not added to the tooltip dps, for whatever reason.
Anyway, isn't that ring horribly overpowered? The way I understand it would add 3000 (with a 20% ring) dps for my 15000dps tornado shot ranger, which to me seems like a LOT. Why isn't everyone using that horribly overpowered ring, or am I missing something? |
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Damage is additive, not multiplicative.
That's what you are missing. This is a buff © 2016
The Experts ™ 2017 |
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Yeah, it's a quirk of wording with POE.
" Wiki: http://pathofexile.gamepedia.com/Modifiers == Officially Retired 27/02/2019 == Massive thanks to GGG for producing such a fun and engaging game, it has taken up faaaaaaar too much of my life over the last 5 years. Best of luck in the future! Last edited by CaptainWaffleIron#2395 on Jan 14, 2015, 5:31:47 PM
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" This. It's actually a fairly underpowered ring, if anything. There's almost always a better option than Le Heup. The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard |
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What is it additive with tho? I don't see any pure +% of damage nodes. Or is the formula something like: amount of damage*(physical damage+bow damage+elemental damage+le heups damage increase.....) instead?
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Just think of "15% increased damage" being identical to "15% increased physical damage" combined with "15% elemental damage" (and "15% increased chaos damage" as well I guess, not sure about DoT though), the overall effect is the same.
So it's essentially additive with both separately. For try for see and for know.
IGN: Sap | |
The %increased damage on "Le Heup" works like any other %increased damage on the tree (%increased phys damage, %projectile damage, %spell damage, etc.), it's just that it works for all sources of damage. It would work the way you think if the text was "% more damage" on the ring, which would be waaaaay too OP.
IGN : @Morgoth
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It was awesome back in the day when there was no chaos damage on the tree and viper strike wasn't based on physical damage.
When I kill a man he stays dead.
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I can confirm that the damage is additive and to base physical and elemental.
the ring itself I think is one of the oldest ones as Im pretty sure I was like the 25th Diamond supporter back in Jan 2012. Needless to say, im sure that, if it is horribly out of date, as such GGG would be willing to "tweak" it, but im sure they are busy enough for the moment. Hmmm maybe if I asked them to pretty please put say life/mana on there instead of rarity they might agree, not that I know but this may bring it a few tiers higher in the endgame perspective. I only play self found and have only got to lvl 87 (all time highest lvl) so thanks for this post and feedback op and peeps, was thought prevoking :) GG GGG Existence is infinite, a weave of live and dead, beyond the understanding of the many mortal threads.
Embrace death to honour the lost, no fear in life no matter the cost. With one of all we are and all of one we trust, throughout past, present and future...... be just. |
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Still one'a my favorites. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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