Projectile Evasion Revision

Ok, so...
Let's first get something straight.

We have 2 ways to avoid projectiles in this game.

One is through the automatic mechanic "Evasion".
The other is by moving your character out of the way.

Evasion allows you to avoid something that is on a colision route with you without moving your character.

Now, you don't exactly take 1 step to the right to avoid 50 Knives, or a huge Fireball.

The thread creator has no argument in this matter, neither from a "logic" point of view, nor from a "balance" point of view.

The only "pointlessness" is this thread itself.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on Jan 8, 2015, 8:58:22 AM
"
Nurvus wrote:
Ok, so...
Let's first get something straight.

We have 2 ways to avoid projectiles in this game.

One is through the automatic mechanic "Evasion".
The other is by moving your character out of the way.

Evasion allows you to avoid something that is on a colision route with you without moving your character.

Now, you don't exactly take 1 step to the right to avoid 50 Knives, or a huge Fireball.

The thread creator has no argument in this matter, neither from a "logic" point of view, nor from a "balance" point of view.

The only "pointlessness" is this thread itself.


Wut? I don't even. Do you even read bro?

I guess a troll post had to come sooner or later.
Last edited by Dreadnaut3447#6966 on Jan 8, 2015, 9:50:38 AM
bump
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Dreadnaut3447 wrote:
bump


Pointless bumps are pointless, this is suggestions, not GD. When will people ever learn? Also this wont be changed anyways because its working as intended.

"
DirkAustin wrote:
"
Dreadnaut3447 wrote:
bump


Pointless bumps are pointless, this is suggestions, not GD. When will people ever learn? Also this wont be changed anyways because its working as intended.



As intended is a failure to game mechanics. It needs the revision because, right now, spells are severely overpowered compared to projectile attacks.

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