Chill Duration doesn't seem to apply when target is also frozen
This is either a bug or an intended mechanic. Title is closest guess I can make. Tested with Cold Snap and Dyadus on offhand.(210% chill duration) Also not sure if caused by chill duration, cold snap, or skills with freeze chance.
I tested on a friend beforehand and he confirmed that he does get 2 debuff(chill+freeze) icons when I freeze him with cold snap. This leads me to believe that cold skills can apply both chill and freeze at the same time if possible. I don't have Fingers of Frost notable which is "enemies become chilled as they unfreeze." (is there any point to this effect? will it fix this "bug"?). The problem is that the chill seems last a lot shorter when the target also gets frozen compared to just being chilled. GIFS:
freeze > chill
stun animation desync don't mind
![]() about 6s chill including freeze or 2s chill after freeze Numbers don't seem to add up, is this a different chill? If it is, what is the point of the Fingers of Frost notable?
chill only
![]() about 13s chill This thread has been automatically archived. Replies are disabled.
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bump?
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" The expiring briefly after the monster becomes unfrozen is due to the millisecond differences between freeze and chill. See the first paragraph of the quote below. " In the GIFs above I hit about half of the enemies life. This should give me a max chill and freeze duration which is 3300ms freeze and 4554ms chill. I am aware that the effects happen at the same time so when the freeze ends, there should still a 1254ms chill remaining. With Fingers of Frost, what happens is that there is a 4554ms chill remaining instead of 1254ms. AFTER MODIFIERS: I have 30% freeze duration(cold snap) and 210% increased chill duration - (110% from cold snap and 100% from dyadus on offhand). This gives me a 4290ms freeze and 14117.4ms chill. Without Fingers of Frost, I should still get a 9827.4ms chill after the freeze ends. 9.8 seconds. The chill in both GIFs should have both ended at the same time. With the passive however, the chill should end in 18.4s. That is 1.2s and 14.1s respectively which seems close to my internal clock metronome tick counting of 2s and 13s(how does one count in decimals in their head?) and reinforces my thread title.
wiki wording
Keep in mind that the enemies are always chilled while frozen. " " If you add freeze duration to chill, you have a longer chill. The chill is just not observable while the target is frozen and has it's normal(effective) duration after the freeze ends. On a side note, I know what Fingers of Frost does now. Last edited by This#5451 on Jan 7, 2015, 3:54:20 AM
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A hit which Freezes cannot also Chill from that hit. However, any Freeze also includes a specific Chill that's separate from Chilling regularly with cold damage, and is based on the duration of the freeze it's tied to.
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So it is a different chill as I've suspected. Guess it's either avoid freeze chance or get Fingers of Frost in order to get maximum chill duration in case of freeze.
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