Chill Duration doesn't seem to apply when target is also frozen

This is either a bug or an intended mechanic. Title is closest guess I can make. Tested with Cold Snap and Dyadus on offhand.(210% chill duration) Also not sure if caused by chill duration, cold snap, or skills with freeze chance.

I tested on a friend beforehand and he confirmed that he does get 2 debuff(chill+freeze) icons when I freeze him with cold snap. This leads me to believe that cold skills can apply both chill and freeze at the same time if possible. I don't have Fingers of Frost notable which is "enemies become chilled as they unfreeze." (is there any point to this effect? will it fix this "bug"?).

The problem is that the chill seems last a lot shorter when the target also gets frozen compared to just being chilled.

GIFS:
freeze > chill
stun animation desync don't mind

about 6s chill including freeze
or 2s chill after freeze

Numbers don't seem to add up, is this a different chill? If it is, what is the point of the Fingers of Frost notable?

chill only

about 13s chill


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bump?
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Fingers of Frost is a notable passive skill that grants additional chance to freeze enemies.
It also causes frozen enemies to become chilled as they unfreeze. On a typical cold damage hit that freezes a monster, the monster is also chilled from the cold damage. Normally, the chill duration starts concurrently with the freeze duration, expiring briefly after the monster becomes unfrozen. With this passive, the chill duration effectively starts only after the enemy unfreezes, instead of from when the enemy is hit by the cold damage initially.
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When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum life. Base chill duration is 13.8 seconds times the proportion of the target's effective maximum life dealt. The base (?) duration is capped at a third of this value (4.6 seconds). If the duration would be below 0.3 seconds, the chill effect is not applied; at base this is equivalent to 2.17% of the target's effective maximum life.
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GodlyMe wrote:
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Normally, the chill duration starts concurrently with the freeze duration, expiring briefly after the monster becomes unfrozen.

The expiring briefly after the monster becomes unfrozen is due to the millisecond differences between freeze and chill. See the first paragraph of the quote below.


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Mark_GGG wrote:
Freezing always involves chilling (because it involves dealing cold damage). Chilling is slightly longer than freezing - chill lasts for 138ms per 1% of maximum life dealt as cold damage, where freeze is 100ms per 1%.
As established in the other thread, these effects never queue. They are concurrent. Thus usually a target will unfreeze slightly before in unchills - this looks nicer and is more intuitive.

The "Breath of Rime" passive skill says enemies become chilled as they unfreeze - this means that they'll get their full chill duration from that cold damage _after_ the freeze ends. This is done by adding the freeze duration to the duration, so that when the freeze runs out, the chill still has a full regular chill duration left to go - effectively causing the chill and freeze to 'queue'.

In the GIFs above I hit about half of the enemies life. This should give me a max chill and freeze duration which is 3300ms freeze and 4554ms chill. I am aware that the effects happen at the same time so when the freeze ends, there should still a 1254ms chill remaining. With Fingers of Frost, what happens is that there is a 4554ms chill remaining instead of 1254ms.

AFTER MODIFIERS:
I have 30% freeze duration(cold snap) and 210% increased chill duration - (110% from cold snap and 100% from dyadus on offhand). This gives me a 4290ms freeze and 14117.4ms chill. Without Fingers of Frost, I should still get a 9827.4ms chill after the freeze ends. 9.8 seconds. The chill in both GIFs should have both ended at the same time. With the passive however, the chill should end in 18.4s.

That is 1.2s and 14.1s respectively which seems close to my internal clock metronome tick counting of 2s and 13s(how does one count in decimals in their head?) and reinforces my thread title.

wiki wording

Keep in mind that the enemies are always chilled while frozen.
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GodlyMe wrote:
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With this passive, the chill duration effectively starts only after the enemy unfreezes, instead of from when the enemy is hit by the cold damage initially.

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Mark_GGG wrote:
This is done by adding the freeze duration to the duration, so that when the freeze runs out, the chill still has a full regular chill duration left to go.

If you add freeze duration to chill, you have a longer chill. The chill is just not observable while the target is frozen and has it's normal(effective) duration after the freeze ends.

On a side note, I know what Fingers of Frost does now.
Last edited by This#5451 on Jan 7, 2015, 3:54:20 AM
A hit which Freezes cannot also Chill from that hit. However, any Freeze also includes a specific Chill that's separate from Chilling regularly with cold damage, and is based on the duration of the freeze it's tied to.
So it is a different chill as I've suspected. Guess it's either avoid freeze chance or get Fingers of Frost in order to get maximum chill duration in case of freeze.

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