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zeto wrote:
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dust7 wrote:
Like it or not, if GGG does not introduce some revolutionary system where offsite trading is prevented, FG will be the currency of the game for the same reasons it was in D2.
This is true of any game, except diablo3 which decided to take it in-house, and perhaps a couple other games which did similar.
Sure. Did I imply otherwise?
Disregard witches, aquire currency.
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Posted bydust7#2748on Nov 11, 2011, 4:19:09 PMAlpha Member
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No, but just saying it's a given... and because of that, I don't really mind. Someone has to still farm those items ;)
If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
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Posted byzeto#6003on Nov 11, 2011, 4:29:49 PMAlpha Member
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I might add though that PoE has the same elements that catalyze fg trading as D2 and even more. No gold currency, no auction house, and various leagues players will be scattered across to name a few.
Disregard witches, aquire currency.
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Posted bydust7#2748on Nov 11, 2011, 4:35:20 PMAlpha Member
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Wow I feel edumacated after reading all that, I can see why removing gold makes sense but out of curiosity does GGG have a solution for item inflation and not just gold?
For example in Diablo 3 they have salvaging which basically works as an item-sink for anything you don't plan on keeping/trading.
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Posted byZekarde#1819on Nov 11, 2011, 5:40:54 PM
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"
Zekarde wrote:
Wow I feel edumacated after reading all that, I can see why removing gold makes sense but out of curiosity does GGG have a solution for item inflation and not just gold?
For example in Diablo 3 they have salvaging which basically works as an item-sink for anything you don't plan on keeping/trading.
What in d3 is salvaging will be "selling to npc" in PoE, if you trade in the right combination of good items you can get currency orbs, which you than can use to craft new items
see:
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Vendors/Currency
We plan to enable selling items to vendors in the short term.
Our current plan is to have it work as follows: Vendors have a set of recipes of currency items that they offer for given combinations of items you put in your side of the trade. Players can try out different combinations of items to see what the vendor offers. If they find an interesting recipe, they can keep it to themselves or share it with other players. Each vendor can have different recipes based on what they specialise in.
Some example recipes (these are just made up on the spot, and are not actual ones from the testing copy):
hand in two magic (blue) items for an identification scroll
hand in a quality=20 weapon for a whetstone
hand in six rare items for a chaos sphere
bring a specific NPC a magic version of each dagger base type in return for a high-ish level currency item
These recipes allow people to offload their junk, upgrade some certain types of existing currency items, and collect sets of arbitrary items to get rewards. It’ll encourage trading (for the missing pieces of sets), and the information disparity will reward players who discover new recipes. We intend to change the recipes available at each NPC over time.
Once this is in, we’ll rebalance the currency system to take it into account.
http://www.pathofexile.com/betamanifesto/
Last edited by siis#7407 on Nov 11, 2011, 5:48:22 PM
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Posted bysiis#7407on Nov 11, 2011, 5:47:10 PM
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Aha, thank you Siis, somehow I missed the manifesto but not I intend to devour it. :)
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Posted byZekarde#1819on Nov 11, 2011, 5:58:01 PM
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I just hope it doesn't turn into sitting on a stockpile of items waiting to trade x for y.
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Posted bychoukage#4460on Nov 11, 2011, 11:06:46 PM
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