US01-27-STD Swiss

The queue for this tournament can be found in the "Events" tab of the "Events and PvP" panel. This can be accessed in-game through the menu button, or by pressing B (by default). You must queue for this tournament in order to participate in it. You cannot join this tournament late, as the number of rounds is determined by the number of players.

You must be on the following league/gateway to participate in this tournament:

League: Standard
Gateway: America

PvP-only characters can be used for this tournament.
Instructions on how to create preconstructed PvP-only characters can be found here.

This is a low-level event. It is restricted to level 28 characters who have not yet completed Normal difficulty.

This is a Swiss event
Each match in a Swiss event is a best-of-seven duel with another player. The matches are of fixed length and the number of rounds is based on the number of players. More information on how this format works can be found in the PvP rules.

Each match won is worth 3 points.
Each match drawn is worth 1 point.

The top 20 players by points will receive:
  • #1 Overall: Talisman of the Victor (Unique Jet Amulet) and 15 Reward Points.
  • #2 Overall: 10 Reward Points.
  • #3 Overall: 8 Reward Points.
  • #4 Overall: 6 Reward Points.
  • #5 Overall: 5 Reward Points.
  • #6-10 Overall: 4 Reward Points.
  • #11-20 Overall: 2 Reward Points.

Each point acquired earns you 1 Reward Point.

As well as reward points, our sponsors have generously provided:
  • 1st place: $75 Karma Koin and Razer Gaming Hardware ($80+)
  • 2nd place: $60 Karma Koin
  • 3rd-4th place: $30 Karma Koin
  • 5th-8th place: $20 Karma Koin
  • 9th-16th place: $10 Karma Koin

Click here for more information about these sponsored prizes.

The player who places the highest in each Swiss event and doesn't already have an invitation to the Invitational at the end of the season will receive an Invitation.

Good luck!
Gameplay & Level Design
Need help? Contact support@grindinggear.com
Same stupid builds still not nerfed.

This is massively losing its fun factor. Some skills need serious addressing.

Tornado shot
Cyclone
Molten Strike


How multiple projectile affects some skills is just too strong in pvp.

Maps that have a lower bottom end? that sounds weird, are extremely favourable to trappers and really null down the round or experience because of how effective they can hold that position.
Last edited by terrex on Dec 28, 2014, 6:43:05 PM
I agree that maps need to be more left and right and less about who is lowest in the corner.
waste of time, I quit.

Thanks GGG.

IGN standard: Squirrely_Chaos

Last edited by Squirrely on Feb 19, 2015, 8:41:58 PM
fuckin RNG event.

Will i get somoene i will 100% beat?

Will i get somoene i will 100% lose?

X>Y>Z>X

Fucking balance, swiss should not be the main event.

I 4-0 all melee, 4-3 Boardthesword, 0-4 all trappers and 4-0 bowers
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
thx for invite.

I guess GGG is still on vacation.

It's funny how many skills are viable right now:

If you're bow, you're tornado shot.
If you trap, it's puncture traps.
If you're melee, it's cyclone.

If you're not using those, you might as well pve.
I did just fine with none of those skills :)
"
jcostello1 wrote:
I guess GGG is still on vacation.

It's funny how many skills are viable right now:

If you're bow, you're tornado shot.
If you trap, it's puncture traps.
If you're melee, it's cyclone.

If you're not using those, you might as well pve.


you missed the strongest character in the game.

certainly isnt pussy cyclone user, or silly tornado shot cheese heads
When the closer gear matchups occur, for me it has come down to counters. I have had some close and intense matches, I really do value and look forward to those. I just feel a few dominant moves need to be brought in line to allow more variety.

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