Torment Ghosts and Run speed

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rampagingrabbit wrote:
their AI is really lame. They can run away (very fast) and sometimes even seem to avoid mobs. They also like to run into walls and corners and get stuck. This is annoying when there's a moib close by but you can't herd the fucking ghost to infect the mob. Needs work.


Basically this 10 times over.
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning
I did have some luck with them even at low levels as a ranger.

Played until lvl 13 yesterday, seen 3 ghosts so far.

The first one was right at the Coast, went through a pack of blue skellie archers, but nothing special.

The second one rubbed itself all over the adds of the Rain of arrows skeleton archer (Ironpoint?), and posessed the boss - that took about 5 mins of kiting to finish, but got about 8 rares total, 2 kinda nice.

The third one was in a Haku quest in the wild, and that one was fracking scary. I was underleveled, and this one ran into a bunch of blue leaping frog things and then the warp/arctic breath boss totem. Aaand it gave them speed. That took ~10 mins and a couple portals to clear, that totem was FAST and quite chilling. It dropped some quite nice rares, but next time I see a ghost in a Master mission I think I'll pass...

Spoiler
After playing a lvl 50ish archer in the last few days Normal content is soooo damn slow. I have 60% move speed on that one, and miss that immensely.. She would probly outrun the stupid ghost.
They will do the following:

Flee for while then pause. You can control which direction they flee by standing in the opposite direction. They will repeat this three times. The third time they stop they will vanish after a short time. This is the time you have.
Last edited by kompaniet#2874 on Dec 14, 2014, 12:46:43 PM

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