Put base minion damage into gem description [2 month since reddit -- no response]

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MatrixFactor wrote:
How are we supposed to know what SRS damage is anymore? We have values for 1.1.5, we know these have been made 20% less in 1.2 and 8% less in 1.3. We don't know what the values are any more, and we don't know what the scaling past L20 is.

It's not practical for you to keep posting spreadsheets, just include this stuff into the gem description.

Come on.

Please.

Note this post was originally posted in December 2014. On February 19, 2016 I posted this on reddit and got the following response from Chris:



but still we don't know anything about minion damage values...


Same thing goes for lifesteal, lets see, 90% of other game mechanics in the game. I would love for them to add health numbers above the health bar, and add a option to show our damage numbers. Then i could actually see how much damage i deal, instead of looking at a fake dps chart that doesnt even calculate it even remotely correct.
Last edited by Youstink685 on Sep 16, 2016, 12:59:30 AM
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IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
"
MatrixFactor wrote:
How are we supposed to know what SRS damage is anymore? We have values for 1.1.5, we know these have been made 20% less in 1.2 and 8% less in 1.3. We don't know what the values are any more, and we don't know what the scaling past L20 is.

It's not practical for you to keep posting spreadsheets, just include this stuff into the gem description.

Come on.

Please.

Note this post was originally posted in December 2014. On February 19, 2016 I posted this on reddit and got the following response from Chris:



but still we don't know anything about minion damage values...


You realize the amount of people who have already asked for things like this right? Like half the DPS calcs still not working? BV doesnt calc properly, they said they fixed cyclone, but its still 1/4 of its real damage. Wish they would add damage numbers apearing, then we could actually see what we hit, and calculate it ourselves. Plus they need to edit all the lifesteal numbers, they nerfed it, but show nothing, says i have 14% lifesteal per hit, but its over time, and its less then 1%. So yeah wish they could do something else instead of a shit job. Hence why i stopped playing and just check the forums now and then.
Weekly bump.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
Spoiler
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
Minion damage, totem life, six-linking odds... There is a laundry list of such hidden stats.

At the very least, GGG, you need to tell your supporters WHY you choose to hide these numbers. What is your philosophy behind hiding them?
Wash your hands, Exile!
"
Spoiler
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
"
"
What time is it?
It's
"
Time for a bump
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Wash your hands, Exile!
WTB TUMBLEWEEDS
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.

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