Gang's Momentum Legion Boots (Question need Pro help!)
first i would to say my english is no good, i'm sorry about that.
i have any question about "Gang's Momentum Legion Boots" Joe is a player who wear "Gang's Momentum Legion Boots" for the following situation i have any question 1 joe's fire arrow connect to enemy and make them burn the damage of ignite increase immediatly or need next fire arrow for increase(15% increased Damage Against Ignited enemies need to make it after enemy being ignite?) 2 the enemy gets ignite from joe's skill at the moment and joe's skeleton attack to them the skel's damage will be increase? 3 joe cast RF and connect to enemy the damage from RF will be increase? 4 joe use fire trap and use some skill after enemy standing on fire ground the 2nd skill increase damage? thank you every body,i am building build for 1.3(theory crafting atm) |
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no one answer T^T |
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Hey i'm gonna answer your questions :
1_ The burning damage from the first fire arrow should increase (not the hit damage), Your hit damage will be increase on the next arrow. 2_ Skeletons damage will increase on the target 3_RF damage will be increased only if you ignite the target with another skill before (RF is doing fire degen damage but is not causing the ignite effect) 4_I'm not too sur about this one, if your trap crit or proc the ignite effect, your damage will be increased including the second effect. N'm not 100% sur the second effect is causing the ignite effect, i think it work the same as RF and is doing fire degen damage without igniting the target). Last edited by IceDeal#5895 on Dec 8, 2014, 12:16:09 PM
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Hi inlov,
1) As soon as the enemy is ignited, every damage dealt to it will be increased by 15%, including the burn from the fire arrow 2) not 100% sure but I would say no,I think minion damage is not increased by your own stats. 3) No, RF deals burning damage but does not ignite (read this) 4) The burning ground effect from fire trap is not ignite, so no increased damage. However, the initial explosion of fire trap can ignite the enemy, increasing the burn dealt to them. PS: Gang's momentum bonus is only 15% increased damage, so if for example you have 250% increased fire or elemental damage, Gang will only increase the damage to 265% (ie only 6% "more damage"). The boost is therefore not really huge. Last edited by Porcoflic#6806 on Dec 8, 2014, 12:21:26 PM
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thank you very much both IceDeal and porcoflic
from wiki >> Mechanics "The base duration of ignite is 4 seconds. The burning damage over time is 20% of the initial hit of fire damage, per second" joe is caster who can dealt damage by single fire spell at 10000 dmg and 100% chance to ignite. target have 0% fire resistance. without gang boot The spell connect target deal damage 10000 and get ignite deal damage 2000/sec for 4 seconds total dmg is 10000+4(2000)=18000 with gang boot The spell connect target deal damage 10000 and get ignite deal damage Last edited by inlov#4086 on Dec 8, 2014, 12:39:06 PM
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with gang boot The spell connect target deal damage 10000 and get ignite deal damage [2000+15%(2000)]/sec =>2300/sec for 4 seconds total dmg is 10000+4(2300)=19200 my understanding is correct? again Thankyou every one!! Last edited by inlov#4086 on Dec 8, 2014, 12:41:10 PM
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YEs it's correct, but only your ignite damage will be increased on the first hit.
On the second hit, all the damage will be increased generating a bigger burning DoT. |
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1 more question please
if i linked spell totem + skeleton +curse on hit + any curse my skeleton can curse on hit? or not |
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" Triggers dont work with minions... |
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