pack size mod = more xp? really?
Who spread that false rumour that pack size = more xp from maps? I never really cared about this until rampage league, but now i'm getting stupefied with people saying stuff like "you get 50% more xp from a 50% pack size mod" implying it is possible to get like 2x more xp from maps with the right mods (pack size + % magic, % rare...).
When I was in rampage league trying that combo achievement i recall i picked up a lot of mountain ledge maps and rolled pack size in some of them. Most were between 40~50%. So i ended up with about 8 mountain ledges with pack size and 7 without. I ran all of them from beggining to start killing everything, not letting the chain stop. For my surprise both maps (with and without pack size) had about the same number of monsters (~850) (was never able to get the achievement in mountain ledge). I also noticed that i was getting around the same xp aswell (6% per mountain ledge) and even on the few ones with 50% pack size i was still getting 6% and not 9% how some people would assume. The same probably applies to drop rate, 50% pack size doesn't mean you will get 50% more drops, so it probably works as fracture where even killing 3x more monster you get the same xp and 30% more drops instead of 200% xp/drops it is just not as explicit/obvious as fracture (fractured mobs don't drop items and give no xp) Another thing that i've noticed was that pack size mods had large gaps without any mobs, so all in all it seeemed pack size just clustered mobs leaving large areas with no mobs (it was actually harder to keep up the combo chain in pack size mods) |
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spawn rates for any area in general (other than bosses) is still determined by rng, no matter what mods it has. you can have 50% pack size but shit spawn rng and the overall packs will still be small.
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One's own experience does not define reality.
Your sample size is too small and your calculations are not controlled enough to make an intelligent conclusion. |
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" Uhm... 15 mountain ledges getting the same number of enemies and xp, a consistent ~850 mobs/6% xp per map despite of having pack size or not actually seems pretty reliable to assume that assumption is wrong... Besides i always check the % xp i get from each map and so far i've never noticed any difference in % from pack sizes mods... Even if the base number of mobs change the total xp remains the same... i mean... come on... i think there should be at least little difference in xp like 7% instead of 6% which NEVER happened. But hey... if you want to believe that a a 50% pack size gives 50% more xp (and 50% more drops) go on, i won't run 1000 maps, draw graphic charts and make a 20 line math equation just to prove that to you. If you really want to come up with that "sample size" "controlled calculations" statistical bs you would spend at least a month to find exact values, since each mob gives different xp and that xp is also influenced by enemy rarity (normal, magic, rare). I just think it is way easier to just observe, "hey look Y% xp at lv XX in this map... look, Y% xp again, and again and again... pack size mod now... oh same xp..., another pack size, same xp..." i mean, it is not that hard to notice that, you don't need to draw an equation for that. Last edited by pelife123#2928 on Dec 6, 2014, 7:00:15 AM
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Some maps just have bad pack size and mountain ledge is one of them.
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" That. Specifically, maps that are very linear and narrow do not benefit from pack size as much as ones that are wide, with large spaces. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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try pack size in arachnid nest or courtyard or tropical island or jungle valley or others that have open spaces. the effect is very obvious
"Individuation ends when emptiness and form become one" Carl Gustav Jung
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Yes really -.-
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" first of all: learn to read before you start insulting people? would be a good starting point to become a better player. Like always the first step would be to browse the wiki and learn the mechanics, instead of starting a thread. But it seems that is too much asked for a bunch of people. http://pathofexile.gamepedia.com/Monster_Experience blue mob = more xp then white rare is still a fair higher amount then blue nothing more to say or add... So you need to kill less monsters for a higher amount of xp. stupefied eh? The only wrong conclusion from most people is: You dont get +50% xp! You get maybe up to +50% blue packs Xp raises per level and xp given also changes per map roll. You will nrly never get the same exact lvl amount per map even if you run 10x tropical island maps in a row. Also like i said before +50% blue doesnt mean it is excatly +50%. The base value seems to be random per map, so if your lucky you get a filled pack size map with +50% blue and get hordes of monsters or nrly nothing because of the low base value and map type (tunnels,wide area, maze and so on). Thats why top racers practically skip every white trash and go for blue and rare ones for faster progress. Like in any other hacknslay on this planet.. Last edited by blackstar#4766 on Dec 6, 2014, 9:26:37 AM
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^
I didn't insult anyone, if i did please copy paste the excerpt where i'm insulting others. I said I get stupefied with something that others say, something that, aparrently, you agree with me: "The only wrong conclusion from most people is: You dont get +50% xp! " Also i'm mostly talking about pack size while you are talking about.... monster rarity???? In addition there is known wrong stuff on wiki. Wiki is not 100% accurate, so it doesn't work this way "go to wiki and learn the absolute truth of the game". Wiki is made by players, the same players who state things like "50% pack size = 50% more xp". "Thats why top racers practically skip every white trash and go for blue and rare ones for faster progress." Another false rumour. At early levels in races people usually skip rares until they gear up because it takes too long to kill and even at late game there is no reason to "skip" white mobs because people usually 1 hit aoe them, it doesn't reduce your xp/time at all, besides "top racers" are mostly people who play 24/7 with good computer (no lag) and low latency, i don't see why bring up "top racers" in an attempt to valid your argument. And just to finish it, you tell me to "learn to read" when it is you who need to learn how to write... "more xp thEn"? And that terrible syntax... i had a hard time trying to understand what you were trying to say. Last edited by pelife123#2928 on Dec 6, 2014, 11:26:16 AM
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