Permanent endurance charges for crit builds.

Hmmmmmmmm... very cute for 2h staff builds, maybe they won't be dumpster anymore but I don't think any spellcasters are going to use staffs regardless.

Dual wield is far stronger and also Rise of the Phoenix is pretty much mandatory for flameblasting.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon#1131 on Dec 4, 2014, 5:05:57 PM
"
C0Y0T3_SLY wrote:
"
sidtherat wrote:
ofc it doesnt.

thankfully i have a mediocre ~9% crit staff with some okish defenses and ill exploit it to the fullest

if it works with spells.. then.. well.. it is just pathetic spit into the non-crit players

I'm sure they'll both be really pissed off.


Hey, there's at least one uber-viable non-crit build (SRS).
@Above, Incinerate and Mjolner also work but besides that...


I've just tried to make a 2h staff build, seems like crit chance on tree just got nerferinoed to shit... at least 2 2h crit clusters just got GGG'ed.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon#1131 on Dec 4, 2014, 5:26:02 PM
"
Chundadragon wrote:
Hmmmmmmmm... very cute for 2h staff builds, maybe they won't be dumpster anymore but I don't think any spellcasters are going to use staffs regardless.

Dual wield is far stronger and also Rise of the Phoenix is pretty much mandatory for flameblasting.


Duel wield took a dump >.<

Crit got rekt too :(
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Dual wield for spells seems to be the same just about, attack however took a huge dump.

Yeah, what do you think of what I said above?

EDIT: hmmm melee crit chance nodes whoops
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon#1131 on Dec 4, 2014, 5:28:35 PM
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYYz38jM_2SF8_FCDvDlBH5FGXeQmWOQ7rCYVS2WGtjVcNz37SIZHOdqzyQZ7N6hiCB6cw9zLZfAHncqmSfRRNNuisqsT23CO8n2SjWfM9D5hvGJEaVZ8-wBrtRBzOJIvlz2EhLdJmnho4Si68mitQOp2E7xLhqSf60hZAkFXVi0FyDc0U9nTtkGwdFBZvhX0nL6elyWf-VIY7eu-Hao9GJKrjauw4BS2plBNxNumCm2BLhNlepUWOmjteE0d-WK77izwFIVW9Np_f73zcPSz7ZU3AZgd1iiK-pwSzwKYnIKIA8B9o8g==

2h staff crit, >300% crit chance on the tree with 5 power charges, anyone feel like de-shitting it any further? =)

The use of immortal call with the charges generated combined with new melee skills could prove to be interesting.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
I made a post about this in feedback, where it has a better chance to be seen by the folks who matter.

I agree, this needs to be specific to either 2 handers or staves. In it's current form, this node will be more popular than the 2% max resist node used to be.
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Huh. Generic + Melee crit nodes + staff crit could get you to more than 500%.At least that hasn't changed.
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