Permanent endurance charges for crit builds.

Smashing Strikes
20% increased physical damage with staves
30% increased global critical strike chance while wielding a staff
10% chance to gain endurance charge on critical strike



10% chance to gain endurance charge on critical strike <- NO SPECIFICATION

OP or Mistake?
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Skyforth wrote:
Smashing Strikes
20% increased physical damage with staves
30% increased global critical strike chance while wielding a staff
10% chance to gain endurance charge on critical strike



10% chance to gain endurance charge on critical strike <- NO SPECIFICATION

OP or Mistake?


just do what ggg wants you to do - build crit

for a spellcaster build this is perfect. broken and absurd but if tornado shot and 9.25% crit harbringers are in the game..

That's gotta be an error. It's clearly intended as a buff to staff wielders tankiness due to their whole "no shield dilemma" that has boned them for so long, not a "HUE HERE U GO CRIT GUYS" NODE.


maybe it gets fixed before patch day? Or maybe... it doesn't :)
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ofc it doesnt.

thankfully i have a mediocre ~9% crit staff with some okish defenses and ill exploit it to the fullest

if it works with spells.. then.. well.. it is just pathetic spit into the non-crit players
"
JakeAlmighty wrote:

That's gotta be an error. It's clearly intended as a buff to staff wielders tankiness due to their whole "no shield dilemma" that has boned them for so long, not a "HUE HERE U GO CRIT GUYS" NODE.


maybe it gets fixed before patch day? Or maybe... it doesn't :)


Yay! Lets make staffs even stronger and leave fuck all for other 2handers! Weeeee

GGG not making sense. Staff is the strongest of all 2h by far already.
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
"
Skyforth wrote:
"
JakeAlmighty wrote:

That's gotta be an error. It's clearly intended as a buff to staff wielders tankiness due to their whole "no shield dilemma" that has boned them for so long, not a "HUE HERE U GO CRIT GUYS" NODE.


maybe it gets fixed before patch day? Or maybe... it doesn't :)


Yay! Lets make staffs even stronger and leave fuck all for other 2handers! Weeeee

GGG not making sense. Staff is the strongest of all 2h by far already.
my hammers would like a word with you, keeping foes from doing anything > less likely to do that plus a tiny bit of blocking.
erm you should check the maces culling strike on stuns.... you can stun without a mace just as easily... free culling strike for crit builds as well?
Kory
"
soul4hdwn wrote:
"
Skyforth wrote:
"
JakeAlmighty wrote:

That's gotta be an error. It's clearly intended as a buff to staff wielders tankiness due to their whole "no shield dilemma" that has boned them for so long, not a "HUE HERE U GO CRIT GUYS" NODE.


maybe it gets fixed before patch day? Or maybe... it doesn't :)


Yay! Lets make staffs even stronger and leave fuck all for other 2handers! Weeeee

GGG not making sense. Staff is the strongest of all 2h by far already.
my hammers would like a word with you, keeping foes from doing anything > less likely to do that plus a tiny bit of blocking.


My clock would like a word with you. Clearspeed is king. :P

Anyway, Crit+freeze > stun
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
"
sidtherat wrote:
ofc it doesnt.

thankfully i have a mediocre ~9% crit staff with some okish defenses and ill exploit it to the fullest

if it works with spells.. then.. well.. it is just pathetic spit into the non-crit players

I'm sure they'll both be really pissed off.

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