Crit Resistance And Penetration Mechanic
I think PoE could really profit from adding a Crit resistance and Crit Penetration mechanic.
I think the names are pretty self explanatory. The resist would work a little like the elemental resist except instead of removing part of the damage it would simply have a % chance to convert the hit into a normal hit. Monsters, abilities and gear could get Crit Resistance and Crit Penetration mods.
2 EXAMPLES:
Player vs Normal Mob
If a player has 70% chance to crit and 50% crit penetration and the normal mob would have say 65% crit resistance then the server would first roll if the player performed a crit (70% chance) and would then roll if the crit was converted into a normal hit ( 65 - 50 = 15% chance). Player would score criticals 59.5% of the time. Player vs "Resists Criticals" Boss If a player has 70% chance to crit and 50% crit penetration and the boss would have say 125% crit resistance then the server would first roll if the player performed a crit (70% chance) and would then roll if the crit was converted into a normal hit ( 125 - 50 = 75% chance). Player would score criticals 17.5% of the time. The player could counter it to a degree, for example curse the target to lower it's crit resistance, just like we can lower ele resists now. While we are reworking crit, it would be a good idea to also add "Take reduced damage from critical hits" to a few more nodes, especially melee ones. This I think would be some decent help to melee (especially 2 handers) who currently have to facetank a lot of things in PoE while not having the advantage of range *looks at certain map bosses*. Last edited by Draqone#6618 on Nov 16, 2014, 6:05:22 PM
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" that should be enought. may be grab RT and give it attacks cant miss, cant crit, enemys cant crit you. quite sure that will increace RT viability. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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It might be but I was mainly trying to come up with a less idiotic equivalent to the Crit nerf that some of the whiners here on the forum talk about.
It would address both 2 hander survivability issues and the power of CoC, without actually nerfing CoC to the ground or making it totally not viable against some groups. Last edited by Draqone#6618 on Nov 17, 2014, 2:48:57 AM
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I like the ideas of having lost efficiency over some threshold, such that some of the crazy scaling scenarios get nerfed but most things stay much the same.
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" This crit resistance would be good because it could scale with level. For example monsters in low lvls could have 0 ccrit resistance whereas map monsters could have 100+ % crit resistance. |
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I thought my suggestions on this were pretty good --->
http://www.pathofexile.com/forum/view-thread/1116824 |
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