Willing to bet that instead of nerfing Crit GGG is going to introduce Crit immune mobs

Or even worse, in the next patch we will have mobs that heal when you crit them.
That's MTG's way of dealing with OP shit: add OP counters.

Personally I would love there to be more damage scaling techniques besides Crit.
Fire Proliferation does a good job at this.
Works for me. Remember how in D&D skeletons and shit took half damage from daggers and other edged weapons? They should here as well. It only makes sense.
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Kranyum wrote:
Or even worse, in the next patch we will have mobs that heal when you crit them.
That's MTG's way of dealing with OP shit: add OP counters.

Personally I would love there to be more damage scaling techniques besides Crit.
Fire Proliferation does a good job at this.


How much.

There won't be crit immune mobs.

And what ratio.
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I am also willing to bet. pm me terms and we can negotiate.


you prefer bulk exalts or big items vs big items?
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I'll bet you 100 exalts that this won't happen.

Spoiler
I hope you have 100 exalts.
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I don't get it :)

From my perspective i don't see problems with crit, you need to invest a lot of passive points in it, you need crit gear etc. I think crit multiplier is much bigger problem; players reaching +600% crit multiplier with one gem, few passives and some additions on gear...
Capping crit multi on 300% would solve the problem but we'll see..
"
Chundadragon wrote:
I'll bet you 100 exalts that this won't happen.

Spoiler
I hope you have 100 exalts.

99% of those nerf crit whiners never seen exalt.
You won't need crit immune
What about reduced crit dmg? (which already exists in the game)
That would be nice.

Crit-immune mod for champions and maps...

But wait, most players will just reroll it as they do with reflect mod or BM.
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Introduce a monster suffix/prefix that makes monsters immune to leech. I am surprised this does not already exist. A blue pack with this stat coupled with a rare with reflect - bye bye Crit-based char!

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