Immortal Call, triggers too late?

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iamsamsara wrote:
CWDT should be in the top left

Why? It should work with my current setup according to the wiki:
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"The top end of the linked sockets (for four-links, the top left socket) is the first in the order, followed by each socket down the line, following links."

So that order should be: EC>IC>CWDT>Duration. The location of the CWDT-gem itself should not matter at all. It doesn't mention that I HAVE to put the CWDT in the top-left corner. Only the location of the supported gems matter afaik.
Or do I miss something again?



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To counter a little the desync all damage are calculated at the beginning of the attack taking into account all bonus of the attacker at that time and all the bonus of the defender at that time. If some bonus change between the beginning of the attack and the moment it lands on the defender the changes are not counted.


So... If I see a pack of 7 rhoa's and they all start charging me while I'm cursed with vulnerability and standing on shocking ground, I will pretty much die (w/o potions) regardless of my IC and the fact that the curse may have ended by the time they reach me (or anti curse potion) and no longer stand on shocking ground is neglected? That sounds completely broken.
Is there an url or a wiki-link regarding this? Because I never noticed that behavior ingame.




/off-topic at the guy below:
devourers are countered by armor, dodge and evasion. But even without armor and only 30% dodge I survive up to lvl74 packs of devourers without damage mods (face tanking). They also do not instantly hit you, there is a small delay after they get out of the ground in which you can instantly kill them since they have almost no hp.
So popo granite (just in case) and kill them while they de-burrow. No problem. The only problem are devourer bosses with a ton of dmg mods/multi proj.
Last edited by silverdash#0964 on Oct 28, 2014, 6:42:38 PM
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Kissan wrote:

The perfect exemple is rhoas charges. If one rhoa charges you and activate you IC, all rhoas that charges you after IC procs will do no damage, BUT if all rhoas start charging without IC active, the first will activate IC (if on CWDT) but the others will ignore it since they started their attack before the proc.

In the same way, drinking a granite flask after Vaal has started his smash is useless.


Are you for real? I mean, this would explain several deaths to bone rhoa / devourer packs I've had regardless of IC (and this also explains box desync [open box -> run away -> monsters started a hit before you ran away -> monsters hit you -> desync back to box -> die]) but fucking honestly here, how am I supposed to defend myself against things like rhoas / instant multihit devourers if even IC doesn't help in the slightest?

No, I asked the wrong question. What I should ask is why are devourers even in the game if the mechanics work like this???
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
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mynameisonlyforthegods wrote:
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Kissan wrote:

The perfect exemple is rhoas charges. If one rhoa charges you and activate you IC, all rhoas that charges you after IC procs will do no damage, BUT if all rhoas start charging without IC active, the first will activate IC (if on CWDT) but the others will ignore it since they started their attack before the proc.

In the same way, drinking a granite flask after Vaal has started his smash is useless.


Are you for real? I mean, this would explain several deaths to bone rhoa / devourer packs I've had regardless of IC (and this also explains box desync [open box -> run away -> monsters started a hit before you ran away -> monsters hit you -> desync back to box -> die]) but fucking honestly here, how am I supposed to defend myself against things like rhoas / instant multihit devourers if even IC doesn't help in the slightest?

No, I asked the wrong question. What I should ask is why are devourers even in the game if the mechanics work like this???


have 2 cwdt set ups. 1 for enduring cry, not levelled up. Another fully levelled cwdt with fully level IC + increased duration (I put my molten shell here too).
Last edited by loboSG#7181 on Oct 29, 2014, 2:58:32 AM
I can't search the post for now but i will look at it after the work.
Found it (it wasn't Mark but Chris) : http://www.pathofexile.com/forum/view-thread/889669

The part which interests us :

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2100ms: Your character arrives at the monster on the server. The server immediately performs the combat calculation in advance of the contact point and sends the tentative result back to the client.
2200ms: You receive the notification from the server about what type of damage you will deal and roughly how much. Thankfully it arrived before the contact point of the animation! This is not always the case.
2300ms: You hit the contact point on the client. Because you have the damage information in advance, you can draw a pleasing blood splatter, fire effect and so on. This hit has not even occurred yet on the server.
2400ms: You hit the contact point on the server. The damage is locked in and actually applied to the monster. It dies. Experience and item drops are calculated and sent to the client.


When the monster/player attacks the server send information about the min/max damage that can be inflicted at the start of the attack. When the contact point is reached a value is chosen between the min/max damage, but the calculation is not done again at that time so any change is used.
Last edited by Kissan#7229 on Oct 29, 2014, 2:32:34 PM
Very interesting post.

Sounds very dangerous for hardcore but I guess that is the way it is. potions/buffs/etc. that are not calculated into the final damage :/. That also explains some weird scenario's for me.
Last edited by silverdash#0964 on Oct 30, 2014, 11:36:30 AM

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