"Somnium Mechanismus" - The Secret to Increased Item Quantity - [HOTW SUB]

The first time that I played PoE I was really impressed by the lack of rainbows and the sheer quantity of corpses within the Lunaris Temple. When it came time to pick a theme for my hideout it was dreadfully clear. I have chosen to embrace the darker side of the game and created a map device that is fueled entirely by corpses(thus naturally increasing the item quantity heh)! All three rooms of the hideout are connected by the pipeline that starts in the North near Vorici and ends to the West with Zana.

Full Album: http://imgur.com/a/wk3dK
Video: https://vimeo.com/109897333

Highlights:

-Corrupted Map Device Effect:

I thought this really turned out cool. Black corruption from the map device pours fourth; evidence of the slaughter and carnage throughout the rest of the hideout!


-Vorici's Pit of Divinity:


This is one of the main focal points of the hideout and also the most gruesome. The pit of bodies, both dead *and* alive, is riddled with interconnecting wires and mechanisms that suture flesh with steel. You can also see the main pipeline moving west and then turning south.



-Elreon's In-Line Evangelism:


As we follow the main pipeline to the south we come across Elreon's small but purposeful area. Here the corpses of the unfaithful are pressed and injected directly into the main-line for increased item quantity!



-Zana and the Mechanism:


Last, but not least, we come to the actual map device. Black corruption pours forth from the center in a radial fashion(check the video its pretty neat!) as Zana stands by to activate the portals with a turn of the crank next to her.

I would love to get feedback on the hideout and hear what you guys think!
Unfortunately though, I have hit the limit of 750/750 objects so iterating on the layout/detail is becoming increasingly more difficult :(
Last edited by KineMorto#7371 on Oct 26, 2014, 2:14:01 PM
Edit: Added short .GIF of the corruption effect from the map device(I hope this isn't against forum rules, but static images just don't do it justice!)
VERY cool hideout :)!
Existence is infinite, a weave of live and dead, beyond the understanding of the many mortal threads.
Embrace death to honour the lost, no fear in life no matter the cost. With one of all we are and all of one we trust, throughout past, present and future...... be just.
That's so creative. Would love to visit your hideout.

+1 vote for HotW

.....
Sad to hear about that rather low limit of decorations.
Are they all on the same budget?
i.e. a 'Bricks' object counting +1 towards 750 the same as a 'Golden Statue'?
BTW there any command to check for number of decorations placed?

On a side note: smart use of low life to kill the stupid player character light source (light radius).
It's usually the first thing I try to remove when modding games.
If you're leaving PoE, chances are I'll rezz you as my minion! MWHAHAHAH
Very cool - I like it!

"
KineMorto wrote:
The first time that I played PoE I was really impressed by the lack of rainbows and the sheer quantity of corpses within the Lunaris Temple.


Those were the exact thoughts I had about poe :)
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map"
"
Mune wrote:
That's so creative. Would love to visit your hideout.


Feel free to stop by anytime(Rampage).

"
Mune wrote:
Are they all on the same budget?
i.e. a 'Bricks' object counting +1 towards 750 the same as a 'Golden Statue'?
BTW there any command to check for number of decorations placed?


The decoration limit applies to bricks, slugs from haku(the corruption effect is them stacked on top of each other en-masse), and anything else. Unfortunately when using the Tora road-paths you have to lay down the occasional brick or two because where they slightly overlap or come close together there seems to be some fighting over the z-buffer. Putting a brick over the "flickering" area works well enough to make it more visibly appealing, but increases your object count. I am assuming that the path-ways are simply projected textures as there are also some issues with shadow-mapping/multiple light sources that occur.

"
Mune wrote:
On a side note: smart use of low life to kill the stupid player character light source (light radius).
It's usually the first thing I try to remove when modding games.


Low-life was the solution to the issue with shadow-mapping mentioned above. The static light sources seem to get "baked" into the environment when you reset the area, but the player lightning mucks it all up.

A fellow modder as well? My projects usually get bottle-necked because I can never find reliable artists </3
Last edited by KineMorto#7371 on Oct 28, 2014, 5:28:14 PM
"
KineMorto wrote:
My projects usually get bottle-necked because I can never find reliable artists </3

That may be because 'reliable' and 'artist' often occur to be on opposite sides of the universe :D

I'll make a character in Rapage and try contact you. Thanks for the reply.
If you're leaving PoE, chances are I'll rezz you as my minion! MWHAHAHAH

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