Cast on crit + curse on hit

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kolton wrote:
cwdt + curse on hit still works thankfully so the combo you want to try out might work as well

These still work for me:

(items are on different chars, I'm not doing double cursing)

The main disabled combo is cast on crit + cast on melee kill where spells would get a substantial damage bonus from comk but still get the spaminess from coc. Cast when stunned + cast when damage taken is also disabled as far as I know


Actually it doesn't work anymore, the curse on hit is a wasted slot, cwdt alone will also apply the curse, like

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Peterlerock wrote:
@viperesque
Ok what a pity. ;)

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raics wrote:
Why would you use both? Curse on hit is enough.

Leap slam no crit - curse on hit.
Leap Slam crit - curse other enemies.

My Leap Slam Crits actually kill monsters in lvl76 maps without damage support on LS, so I thought: why not also this?

But if it doesn't work anyway...


I really don't see why you'd waste two sockets to use Curse on Hit and Cast on Crit.

Unless you crit at least 50% of the time, don't use CoC. You won't be LSing on a mob just to curse it if your main skill will kill it anyways.

Even if you do crit, CoH is better since it increases the effectiveness of the curse being applied. This means you can use a second curse if you have gear or passives that allow it. Two curses with 9% increased curse effect (plus quality but not sure as I haven't looked at it) would be better than one curse casting without any increased effect.
maybe just use increased aoe so you hit more mobs with each leap giving the curse on hit a bit more of a cast curse style radius if u will.
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