Elemental Equilibrium

How does it work? Let's say I cast fireball on a mob. So this means that now that mob has +25% res to fire but -50% res to ice, lightning, chaos? What if I then hit the same mob with freezing pulse? Does that mob's resistances change to +25% res ice, -50% res fire, lightning chaos? Or does the first elemental damage you do to a mob affect the resistances until the mob dies?


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DoubleDogDarius wrote:
How does it work?

When you inflict elemental damage on your enemies, they are granted a temporary resistance boost to the elemental damage type you hit them with but receive a temporary penalty to the other elemental damage types. Chaos damage is not elemental damage.

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DoubleDogDarius wrote:
Let's say I cast fireball on a mob. So this means that now that mob has +25% res to fire but -50% res to ice, lightning, chaos?

This is correct except the chaos damage penalty is not applied because chaos damage is not elemental damage.

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DoubleDogDarius wrote:
What if I then hit the same mob with freezing pulse? Does that mob's resistances change to +25% res ice, -50% res fire, lightning chaos? Or does the first elemental damage you do to a mob affect the resistances until the mob dies?

If you hit a mob with an attack or spell that delivers cold damage and that mob was already hit with fire damage and you have Elemental Equilibrium, that mob receives a temporary boost to cold damage resistance of +25% and a temporary penalty to fire and lightning damage. Chaos damage is not elemental damage. The penalty will change the next time the mob is struck with elemental damage.

If you strike with more than one elemental damage in a single attack or spell, the mob will get a -50% penalty to the elemental damage type that is not part of the attack/spell and will get a temporary boost to resistance for the types that were in the attack.

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