Oba's Cursed Trove Bug

report number 51,579,293.

description of potential bug:
"Just ran Oba's. Assuming there's a set time limit based on number of people in map but not entirely sure how it scales. From what I've heard about this map, you're required to full clear each zone before being allowed to progress-but our group of 5 was permitted to leave the zone when there were more than half the monsters in the first room remaining. not only did that strike as odd, but the message telling us to progress was also spammed and the half full or half empty message alert came about 2 minutes into the map. We kept running through progressing as soon as it would allow but about 3 1/2 or 4 minutes after opening the map the 10 second countdown appeared. Again, not sure if that's how the map is supposed to function or not but I felt as though that was a ridiculously short amount of time when compared to some videos I've seen of people running the zone."





The first image was taken approximately 4-5minutes after opening the map in my hideout.

The second image contains the bug report number.
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Nothing here sounds out of the ordinary.

If you take too long to clear a zone, Oba will show some compassion and let you proceed anyway - however, if you rely on this, you will not make it to the end in time.

The time until the map becomes fatal is shorter with more players.
Code warrior
Interesting. That's what I assumed if there were more people, but it's an a bit odd in my opinion to have such a counter intuitive map design where you reduce the timer and add more health as well as have the stacked health from multi-man parties. In any event, i'm not necessarily trying to appeal for it to be changed.
It just seems that if that's the case it would be more rewarding to run solo and then once you clear before you open the chests just invite people for the quantity multiplier, which seems no fun at all opinionatively (unless that modifier doesn't work on this specific map).
Without exaggerating, the warning message that you suggest is to indicate taking too long to clear a zone would have appeared before we'd be able to walk from the entrance of the level 72 zone to the exit on the other side, as it appeared after we'd killed maybe 30 mobs at a rather quick pace. No worries though, some maps are just more difficult it would seem. But running the map solo seems rather gracious with the time allotted.
Thanks for such a diligent and timely response. GGG support is by far the most interactive of any online community I've participated in, and I thank you for that.
"
daddyslittleboy wrote:
it would be more rewarding to run solo

That's the idea.

"
daddyslittleboy wrote:
once you clear before you open the chests just invite people for the quantity multiplier

That won't work on this map.

We can change the time penalty for specific party sizes if we need to, but it is supposed to favour solo play. That's what the diamond supporter who created this map wanted.
Code warrior
"
Rhys wrote:
"
daddyslittleboy wrote:
it would be more rewarding to run solo

That's the idea.

"
daddyslittleboy wrote:
once you clear before you open the chests just invite people for the quantity multiplier

That won't work on this map.

We can change the time penalty for specific party sizes if we need to, but it is supposed to favour solo play. That's what the diamond supporter who created this map wanted.


I know PoE and GGG's thing is to give as little information as possible, but something like this you should make more clear to players. My friends and I just attempted to run this map and failed because of the lower time limit. These items are pretty rare, it sucks to have them wasted.

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