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Voll's protector Holly chainmail

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Mark_GGG wrote:
If your totems crit, they gain a power charge. They loose it immediately because totems have 0 max power charges. You need to get the crit to get the charge.


Any thoughts about adding a keystone passive that lets you benefit from your totems this way or vice versa? It would be cool to have another keystone (or generally any other passive) that messes with totems.

It could be sweet to have a totem passive (maybe in the center?) that would allow something like totem symbiosis so charges, life regen, mana leach/ life leach, or other effects were shared between totem/ character.
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Mark_GGG wrote:
If you have frenzy charges, the bonuses apply to your skills, including those used by totems - this does work, and has been tested. If you have frenzy charges, the totems attack/cast faster, and if you have power charges, they crit more.

Yes, totems used to be able to gain those charges in the past. it was disabled because they couldn't get the benefit from them, so having them visible was confusing.

I don't know if I was just wrong (I did a good amount of testing and asking around) or it changed (probably not), but this is good to hear. Thanks for the info.

Edit: Actually I was referring to the bonus damage and speed that Frenzy is supposed to get with each Frenzy Charge; it didn't seem to work when the character itself had the charges but I just did some testing and it does now. I'm not sure if it really didn't back when I first tested it though; it didn't seem to and just about everyone I asked in Alpha said it shouldn't/doesn't.
same name in-game
Last edited by iao#2860 on Feb 7, 2013, 11:45:33 PM

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