The fight with General Gravicius (spoilers)

For an enemy that is being hyped up so much throughout the NPC dialogue in act3, and which takes the player a considerable effort to finally get to, the fight with the general was a little disappointing. The encounter was neither challenging nor interesting. First of all, you really seem to love bosses that cast firestorm. After Fire Fury, Ambrosia and Hatebeat I expected something different from the general - nope, another Firestorm caster. You could make the fight tremendously less bleak by giving the general some physical attacks in addition to his spells, he's the head of the black guard soldiers after all, clad in heavy armor and wielding a rather fearsome looking mace. In particular, I suggest an ability to close in on the player, a sped up shield charge for example. This brings me to my second issue with the battle: the guy is a pushover and not worthy of being such a major story-element in the otherwise brilliant act3. He is slow and the area provides endless room for kiting, even with a waypoint nearby to refill flasks as needed - kiting is not even required though, the boss can be "solved" by getting fire resistance and spamming your single target attack.

I know you guys at GGG take tremendous effort in polishing PoE and have probably a lot more important things at your hands right now. All I want to hear is that this fight is not finalized.
Disregard witches, aquire currency.
Last edited by dust7#2748 on Feb 6, 2013, 11:17:27 AM
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dust7 wrote:
For an enemy that is being hyped up so much throughout the NPC dialogue in act3, and which takes the player a considerable effort to finally get to, the fight with the general was a little disappointing. The encounter was neither challenging nor interesting. First of all, you really seem to love bosses that cast firestorm. After Fire Fury, Ambrosia and Hatebeat I expected something different from the general - nope, another Firestorm caster. You could make the fight tremendously less bleak by giving the general some physical attacks in addition to his spells, he's the head of the black guard soldiers after all, clad in heavy armor and wielding a rather fearsome looking mace. In particular, I suggest an ability to close in on the player, a sped up shield charge for example. This brings me to my second issue with the battle: the guy is a pushover and not worthy of being such a major story-element in the otherwise brilliant act3. He is slow and the area provides endless room for kiting, even with a waypoint nearby to refill flasks as needed - kiting is not even required though, the boss can be "solved" by getting fire resistance and spamming your single target attack.

I know you guys at GGG take tremendous effort in polishing PoE and have probably a lot more important things at your hands right now. All I want to hear is that this fight is not finalized.


well he was pretty much designed against melee,which seems irrevilant due there is not alot of peaple to melee,even bosses.
Have him come at you at the same time as his nearby allies attack you instead of waiting in the back until you kill them all, his energy shield aura is wasted without any minions around him.
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Etna wrote:
Have him come at you at the same time as his nearby allies attack you instead of waiting in the back until you kill them all, his energy shield aura is wasted without any minions around him.

Es kinda here irrevilant, ES monsters kinda could have much more ES, to buff chaos damage supports, and as indirect stun counter, his molten shell is more of a problem. Max fire resists, all flamability mobs killed before fighting him.
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B_TAHKE wrote:
well he was pretty much designed against melee,which seems irrevilant due there is not alot of peaple to melee,even bosses.

He's not really harder as a melee character. Get maximum fire resist and spam heavy strike or whatever -> gg.
Disregard witches, aquire currency.
I think a good way of making him an actually formidable foe would be to give him a call skill much like the blood monkey chieftains', but of course for his elite guard. Maybe his maximum energy shield would need some tinkering, but it would synergize well with the way he was designed.
same name in-game
He's a general after all, calling troops from nearby tents while supporting them with a ton of auras sounds like a good idea to me.
Disregard witches, aquire currency.
As a melee char build user I found him pretty hard and not as you described it...
@dust:
Are you talking from experience? I doubt that, sir.
I am in cruel, lvl 53
- Heavystrike with 1280 dps
- 1917 HP
- Ruby flask of dousing
- fire resi 75%
- decent gear
- 92 health regen
- 30 life on hit

and I can't solo this guy. My life melts down like nothing when I face him.
Seems like this is the moment when I will have to group up for the first time.

And yes, all my passives are of defense nature until now.

Maybe you know something I missed - would appreciate to be enlightend.
Last edited by Aysnvaust#6578 on Feb 14, 2013, 3:18:49 PM
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Aysnvaust wrote:
@dust:
Are you talking from experience? I doubt that, sir.
I am in cruel, lvl 53
- Heavystrike with 1280 dps
- 1917 HP
- Ruby flask of dousing
- fire resi 75%
- decent gear
- 92 health regen
- 30 life on hit

and I can't solo this guy. My life melts down like nothing when I face him.
Seems like this is the moment when I will have to group up for the first time.

And yes, all my passives are of defense nature until now.

Maybe you know something I missed - would appreciate to be enlightend.


the OP is probably talking about normal difficulty....LOL

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