[1.2]Crit Tri Ele Trapper - EB,MoM,AA (Concept/Level 74)

Thanks to everyone who posted their thoughts, the builds feels really nice for me and what I initially expected in terms of playstyle. It is not completely finished, but the main aspects are I'd say.



Links I am using right now
My 3 traps I rotate on every mob pack:
FireTrap-FirePen-ChanceToIgnite-EleProlif //I might want to swap CtI out for AoE, ConcE, Multitrap or IncCritdmg

LightningTrap-AddedLightning-Multitrap-EleProlif //Shock-stacks; might consider ShockNova

Coldsnap-Trap-EleProlif //does solid damage; freezes for a really long duration in which you can stack your traps at your liking; leveling IceNova to test if AoE is an issue

If I am in need of extra damage(blue pack, rare mob, boss, etc):
FlameSurge-Trap-FirePen-ConcEffect-MultiTrap(in a Deerstalker; does absurd amount of damage even with no crit. and burn)

Auras:
Clarity-Discipline-ReducedMana

Misc. Gems:
ConversionTrap-LightningWarp-ReducedDuration(ConversionTrap deals very well with beyond mobs, also as a solo player having a semi reliable tank or a scout out in front makes me feel really safe. LightningWarp is not really needed but nice luxury, it does make kiting sometimes easier.)


My Gear(no CoD yet)


Sorry for me being lazy, I'll try to reformat everything in a more organized fashion.

Thanks for your time. That is it for now. I enjoy discussing a lot. I'm updating this thread as long as I keep playing, so feel free to write some comments, your free to stay.

Old post
Hey, I'd like your input on this trapper of mine. I'm currently leveling him and I'll test some gem combinations later on.

I used the MaxBlock/EB/AA tree from various Incinerate builds as basis, replaced cast-speed with trap nodes and came up with this.





Links I am using right now
My 3 traps I rotate on every mob pack:
FireTrap-FirePen-ChanceToIgnite-EleProlif

LightningTrap-AddedLightning-Multitrap-EleProlif

Coldsnap-Trap-EleProlif

If I am in need of extra damage(blue pack, rare mob, boss, etc):
FlameSurge-Trap-FirePen-ConcEffect-MultiTrap(in a Deerstalker; probably cutting Multitrap when I choose other boots)

Auras:
Clarity-Discipline-TempestShield-ReducedMana(Right now I have no need for extra mana/mana regeneration, so I might cut discipline for Purity Auras.)

Misc. Gems:
ConversionTrap-LightningWarp-ReducedDuration(ConversionTrap deals very well with beyond mobs, also as a solo player having a semi reliable tank or a scout out in front makes me feel really safe. LightningWarp is not really needed but nice luxury, it does make kiting sometimes easier.)


Spoiler
This all comes from a always budget player, so be amused.


Why Block+EB?
With the addition of Beyond Mobs, I felt that I couldn't kite as much as I used to in previous leagues so I opted for a more tankier variant.
I looked for other variants as EB/AA/MOM and Evasion/Block. MoM is in my opinion counterproductive to our build, since it drains so much mana in addition of our traps costing a lot. I am no fan of evasion since I'm not used to it.

I feel like Block + EB/AA should work in a way that we gain tankiness, high mana regeneration, high mana pool and damage mitigation through Block and AA.


Thoughts on Block+EB after leveling
Mana was a non-issue after I skilled EB. It might have to do with the lowering of manacosts of spells that they implemented a few patches ago.
For some reason my trap char in invasion was mana hungry as hell, but to my surprise I have nearly a overflow of mana right now. I got ~100 MP/s and can freely spam traps with no worries about going oom.

At the same time my initial idea with having AA by my side did not work out as planned. I am constantly moving, so most of the time I'm paying the additional costs of AA which I cannot sustain. I haven't skilled about 80% mana regeneration, which should up mine by about 40. Maybe I am using AA at too high levels, you guys gotta inform me on that.

I am really happy with block as of now. My block chance is at 57% right now and I'm planning to get 14% in my next 7 levels. I rarely get hit because I am constantly moving and even then I have the option to block, which works really well for me.

With no real concentration on evasion, I somehow amassed a whopping 2.4k Evasion, which results in 34% estimated evade chance right now. If I had known earlier, I maybe would have cut the templar part and instead make a path towards duelist/ranger, so that I could take some evasion nodes. Though as I said evasion was not my favorite anyway, maybe it was for the better that I didn't realize.

So at the end of the day here are my defensive stats for display:
3.5k Life
2.2k Mana
57% to Block attacks
2.4k Evasion


Things I'd like to discuss :

-Max block necessary?

* I am no master in theocrafty nor in mapping so I'd like your input on that. I see regularly builds running 50/50 block in high level maps, but I got no opinion on that.
With less block nodes, say we leave out the entire templar side out, which would equal in 26% block chance loss. We'd get a lot of crit nodes instead.
*2 If I ever get to the level of my planned out build and I feel going crit has it's uses I'll try to respec towards crit, but as of right now I really like the tankiness of the templar tree.

-Lack of damage

* other than shockstacks and some elemental damage nodes, we get no real amplifier for our damage. We mostly rely on our gem levels and spamming of traps to bring down mobs.

*2 Flamesurge really changed my mind on how damage on my trapper works. ColdSnap and LightningTrap give us really good utility, whilst FireTrap, Ignite Prolif and FlameSurge deal most of the damage.
I got a good 20Eledmg, 70Spelldmg, 10Firedmg Scepter, but I don't see a way on how to upgrade it.
My cleartime is really slow imo, because I have to kite backwards a lot. What I used to do when I leveled was run in circles or let the mobs chase me to another room, while I lay some traps down. The mobs in maps being tankier I had to clear mobs more carefully, which results in a slower cleartime.

-FlameSurgeTrap

* I am debating this one myself. In earlier iterations Pohx used EKTrap for solo play, which I genuinely enjoyed. Since EK's castspeed got buffed, while it's damage got lowered, I felt like FlameSurge could do the trick instead. Our go-to rotation should be ColdSnap-ShockNova-FireTrap, the addition of a Flamesurge at the last would be beneficial for our damage. I'd also assume it would shred bosses with ease.

*2 Really good. I can't say more to it. It does fantastic damage with no real downside for me.

-IR or not

* I personally don't like IR as much as I used to. Armor in low amounts is for me such a lacking stat, but maybe I am just wrong and I experienced the wrong end of the stick.

*2 Can't really say a lot to that, since I opted for EB/Block instead of Evasion or Armor.


Thanks for your time. That is it for now. I enjoy discussing a lot. I'm updating this thread as long as I keep playing, so feel free to write some comments, your free to stay.

Changelog
Saved at 3:14:35 pm, September 30th 2014 : Question thread
Saved at 1:37:57 am, October 1st 2014 : Updated Passive Tree(Added Clever Construction), Added Current Passive Tree
Saved at 2:18:29 am, October 3rd 2014 : Updated Current Passive Tree, Finished Leveling, Updated Gems and Links and stats, Added my thoughts after leveling, Added new block on Block/EB, Formatting
Saved at 4:38:07 pm, October 8th 2014 : Respecced out of block into crit, cleaned post a bit, new post/ old post
Last edited by Llyn#7238 on Oct 8, 2014, 10:50:56 AM
Take Clever Construction!
I prefer lightning trap over shock nova because lightning trap recharges much faster.
Flame surge trap is very good, my boss killer.

Pm me if you have any questions, level 88 trapper beyond.
Ign is jistan
Thanks for your input!

"
Take Clever Construction!


I took it instantly as you mentioned and I don't regret it. Burning ground and Arc would regularly give me trouble.

"
I prefer lightning trap over shock nova because lightning trap recharges much faster.


I have not noticed neither being out of ammo, so I can't comment on that. Right now I really like the additional Shock chance on my 10% quality Shock Nova. Anyways I'm leveling both, so I hope to get the answer whilst leveling.

"
Flame surge trap is very good, my boss killer.


After I linked Flame Surge to Trap I was positively surprised. It did a lot of damage and at a safe distance at that. I am still not sure if I should go single Trap or Multitrap, because right now only 2 traps at most trigger.
Yeah, I use Trap+Flame surge+Conc effect+Fire pen and it eats bosses alive that are ignited. It even one-shots most whites that aren't ignited.
Mess with the best, die like the rest.
"
Yeah, I use Trap+Flame surge+Conc effect+Fire pen and it eats bosses alive that are ignited. It even one-shots most whites that aren't ignited.


That is true, with my new configuration FlameSurge does the most single target burst right now. I am very happy with the results.

I'm going to try FreezeMine in the near future, if it has any practical use over ColdSnapTrap.

I'm also unsure about secondary gems. I'm pending between AA+Lightning warp and CastWhenStunned + MoltenShell combos.
"
Updated Current Passive Tree, Finished Leveling, Updated Gems and Links and stats, Added my thoughts after leveling, Added new block on Block/EB, Formatting
Should I try a Cod?

I initially thought we would barely keep up with the mana costs of traps, but now I keep wondering what to do with my mana. If we ever get hit, my initial thought would be run, mana would be drained because of mom. So essentially we aren't losing any time to lay our traps right? Sure for some moments we would not be able to throw a trap, but just walk a little more and we are ready spam them outright.
So I guess I was wrong and CoD would be very benificial with our Block and run playstyle.

I can't get Arctic Armour to work.

Since I am running and throwing all the time, I have to pay the full price of AA. I copied the idea of an incinerate char, which has a really fast Lightning warp at it's hands, so I guess I got too eager to use AA and my thoughts were missplaced.

My damage feels really lackluster. Is going crit a viable alternative?
Here is the deal, you are trying to do to much, way to much.

Right now, crit trapper+AA+max block+EE+going to the templar side is just not going to happen.

Pick a direction and go with it:

1. Pure fire trap/curse/ searing touch/AA.
2. Crit/AA/ maybe EE, but if you go pure crit you won't need EE.
3. EE/AA
4. Continuing what you are trying until you see another trapper play and realize what you are doing is not good.

Whichever you play get COD. For trappers I prefer cod+enduring cry+immortal call+decoy totem.

You might and I say might... Be able to get block and MOM to work (while doing obscenely low damage), but it would be hard, really hard.

In a nut shell, block is bad for traps. Speed and movement is your biggest friend a trapper, kinda a fire and forget thing.

Two more quick things about what you are doing: If you aren't running out of traps from time to time in low level maps you are killing things way, way, way to slow. Personally I think lighting trap damage is trash, some will disagree, but I haven't seen it do much.
Thank you for your reply Lightfighter1580.

"
Here is the deal, you are trying to do to much, way to much.

Pick a direction and go with it:

1. Pure fire trap/curse/ searing touch/AA.
2. Crit/AA/ maybe EE, but if you go pure crit you won't need EE.
3. EE/AA
4. Continuing what you are trying until you see another trapper play and realize what you are doing is not good.

"
In a nut shell, block is bad for traps. Speed and movement is your biggest friend a trapper, kinda a fire and forget thing.


Yes, I agree. I definitely tried to cover way to many areas with no additional thought. I posted this thread also on reddit and a user with the name remanz told me to go either crit or burning for damage. Since the build wants to be as close to the original trapper and several burning firetraps being out there, I decided to stick to the tri-elemental theme.

I'm updating my post as of right now. At level 71 I respecced a total of 18 points by removing all block nodes and going for more crit and powercharges.

http://www.pathofexile.com/passive-skill-tree/AAAAAgYARXyXl_v1tDjlGYw2VUth4iaVFr8Pq21sNj3jhJ2qDkhirGyMY0Nd8h7wEZa0xbd1f8YHHtvnoqOVLnBRwfPw1XZvswOCHpUgj_pJUX6wMhjbC2sX6_XYVFMxvOpkncBU8h1qQwj0bRmX9FJTl5U9X0yzUDAEB66z217r5IPbHwJBll8qVcY2xQVC0PU6WNgkpwidrhpsFm_kIiSqKU826YV97Djjaho4p4SQVXDVidNwUo5k96a2-ioL8-o=

With this, Divinarius and a Jaw of agony I get up to 38% crit. chance on base 5% traps and 52% on my firetrap.


"
Whichever you play get COD. For trappers I prefer cod+enduring cry+immortal call+decoy totem.


Yup, I decided that CoD would be best in my armor slot. I got only 1 ex right now, so I gotta play more safe right now.

I don't think, I can get a enduring cry IC setup running. I simply don't have enough slots available with 4 active skills + AA + auras and LW.

"
You might and I say might... Be able to get block and MOM to work (while doing obscenely low damage), but it would be hard, really hard.

"
In a nut shell, block is bad for traps. Speed and movement is your biggest friend a trapper, kinda a fire and forget thing.


The change from high block (60%+) to crit I felt no real disadvantages. Sure roas hit me more, but it is manageable and avoidable. With a high enough life pool, I should be able to soak up a hit and run around and freeze/kill whatever hit me or is going to hit me.

"
Two more quick things about what you are doing: If you aren't running out of traps from time to time in low level maps you are killing things way, way, way to slow. Personally I think lighting trap damage is trash, some will disagree, but I haven't seen it do much.


Yes, I occasionally run out of flame traps, but the others run fine, of course this is all after I respecced into crit.

In my opinion the alternatives to lightning trap are scare. I'm leveling a shock nova in my weapon swap and occasionally test it, but the only benefit I see in it was the higher shock chance it naturally had. But for the builds sake, I'll try it today.


Again thank you for your comment. I am very happy with were I ended up.

Sadly I got no idea what to do the next 20 level. I thought about going down to the scion life tree, saying I got enough crit. chance/multiplier and pick up 80%mana regen and life. I'd like your opinion on that matter.
Last edited by Llyn#7238 on Oct 8, 2014, 11:01:15 AM
Before I plan things out, are you going to run AA?

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