Block and Stun Recovery : Block not allocated

I wrote an ingame bug report, it states basically the same as this posting, reference number is 3.644.571.081.


Now either the information @pathofexile.gamepedia regarding "block and stun recovery", stating that this gives both block recovery and stun recovery, is not correct/up-to-date, or the block recovery of "block and stun" recovery is not allocated; the %-numbers of this attribute only count towards stun recovery, making the block portion of combined "block and stun recovery" nodes aswell as the correlating itemattribute partly obsolete (blockrecovery%contingent defunct).


I understand that it seems highly unlikely that this was overlooked in the current gameversion and that the mistake/misunderstanding is simply part of my user experience, but i highly recommend that this issue is looked into. Everyone else is invited to equip any item with "block and"-stun-recovery or putting a skillpoint towards the correlating nodes on the tree and check the characters stats to see for yourself.

Thanks so much for either fixing the allocation or renaming the "block and stun recovery" attribute to simply "stun recovery" or the "stun recovery modifier" to "block and stun recovery modifier".

best regards,
sophtFX

Thanks to WillyWonka <3 for confirming on stream, it's not only my delusion that block and stun recovery only counts towards stun recovery modifier not towards block modifier.
Last edited by fensterlos#5523 on Sep 30, 2014, 9:13:03 AM
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OH MY GOD. it's true. block and stun recovery rating raises stun recovery modifier, but not block recovery modifier. WOW. How has NOONE noticed this yet? i am overwhelmed by myself now. i love you sophtFx
Stun recovery inherently applies to blocks because the block animation is only played for stuns. It's not possible for something to apply to stun recovery and not apply in the block case, which is why all the stun recovery sources say "block & stun recovery" - not because they apply to two things, blocks and stuns, but because by applying to stuns they inherently apply to blocking as well.

There's also a separate stat for "block recovery" that separately applies only on the block case, which is a different stat.

You're going to have to be more specific about what you're seeing that's wrong, as it's not clear from your post. But I can assure you that your stun recovery does apply on blocks.
Last edited by Mark_GGG#0000 on Sep 29, 2014, 11:30:50 PM
I presume Fensterlos is talking about the Character Sheet, which displays Stun&Block Recovery and Block Recovery separately.

If that is the case: the Character Sheet only lists what stats you have, not strictly how they are applied. If you go into Block Recovery, the game takes the Block Recovery stat and the Block and Stun Recovery stat, using both to determine final Block Recovery duration.
Last edited by Vipermagi#0984 on Sep 30, 2014, 6:33:49 AM
"
Mark_GGG wrote:
all the stun recovery sources say "block & stun recovery" - not because they apply to two things, blocks and stuns, but because by applying to stuns they inherently apply to blocking as well.

There's also a separate stat for "block recovery" that separately applies only on the block case, which is a different stat.


Thanks so much for your fast response Mark_GGG, which seems to clarify all the confusions, if there were any in place.

As we have assorted now, in the characters stats there is two recovery modifiers listed:

a) Block Recovery Modifier
b) Stun Recovery Modifier



We have of course refreshed our knowledge about the mechanics behind these two modifiers.

The basic formula for block animation is:
"
Block Duration = 350 / ( 1 + Block and Stun Recovery + Block Recovery )

Yet there is no "block and stun recovery modifier" in our character stats sheet. (1st suspicion of inconsistency within wording.)


We also agree upon there being itemattributes/skillnodes with the following modifiers:

a) Block Recovery
b) Block and Stun Recovery








By now we can already spot an inconsistency in the naming of the modifiers between the character stats sheet on the one side and itemstats and skillnodes on the other side, which might lead to confusion within the gamerbase.

Additionally to make things more confusing, the poe-wiki (pathofexile.gamepedia) page states on the atttribute "Block and Stun Recovery" it increases both:

a) "Block Recovery" (links to Blocking Page)
b) "Stun Recovery" (links to Stun Page)

Now regardless of the information on pathofexile.gamepedia not being up to date or not (too much to keep up), it is easy to spot the inconsistency within the wording of the the modifiers in the character stats and the itemattributes/skillnodes.

Regardless of the Stun recovery mechanic playing into block dynamics for consistency the "block & stun recovery" either simply should say "stun recovery" as its correlating modifier states in the character stats or the correlating modifier in the character stats should be in return be renamed to "block and stun recovery"

I think i remember earlier versions of PoE (up to Nov.2013), when the stun recovery modifier in the character stats was actually listed as block and stun recovery modifier but this was changed for reasons i cannot remember. maybe looking into this change helps clarify everything. - i checked all the patchnotes, couldn't find it, so this change propably was not mentioned.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~TL;DR~~~~~~~~~~~~~~~~~~~~~~~~~

"
Mark_GGG wrote:
You're going to have to be more specific about what you're seeing that's wrong


Inconsistency within wording of:
a) Characterstats "Stun Recovery Modifier"
b) Itemattributes/skillnodes "Block and Stun Recovery"

As "Mark_GGG" states "Block and Stun Recovery" does not count directly towards "Block Recovery". There is no "Block and Stun Recovery" Modifier listed in Character Stats, only a "Stun Recovery Modifier" So the Block in "Block and Stun Recovery" is redundant.

OR

The Character Stats sheet "Stun Recovery Modifier" should be changed to "Block and Stun Recovery Modifier" again.





Last edited by fensterlos#5523 on Sep 30, 2014, 8:32:55 AM
"
Vipermagi wrote:
I presume Fensterlos is talking about the Character Sheet, which displays Stun&Block Recovery and Block Recovery separately.

If that is the case: the Character Sheet only lists what stats you have, not strictly how they are applied. If you go into Block Recovery, the game takes the Block Recovery stat and the Block and Stun Recovery stat, using both to determine final Block Recovery duration.


character sheet does not list a "Block and Stun Recovery Modifier" regardless of how many "block and stun recovery" skillnodes you activate and regardless of how many "block and stun recovery" items you equipp. it will only ever list:

a) Block recovery Modifier
b) Stun recovery Modifier



but as i have said before, i think character sheet used to display "stun recovery modifier" as "block and stun recovery modifier" but this was changed i believe some time ago, maybe november 2013 (beta) without being mentioned in the patchnotes. i remember saying to my mates on mumble, this is going to be confusing and fun at some point.
Last edited by fensterlos#5523 on Sep 30, 2014, 8:36:35 AM
To be fair, you have skill nodes with % Armour & Evasion and Mods with % Armour & Evasion.
Yet on the Character Sheet Armour & Evasion listed as 2 seperate stats.
I would imagine it works similar with Block and Stun Recovery.
“Demons run when a good man goes to war"
"
Sneakypaw wrote:
To be fair, you have skill nodes with % Armour & Evasion and Mods with % Armour & Evasion.
Yet on the Character Sheet Armour & Evasion listed as 2 seperate stats.
I would imagine it works similar with Block and Stun Recovery.


This. On the spot. More consistency pls, makes it easier for the average newbie like me to get a hang on it.
So there are basically 3 ways to go and as an example I use the values 124% and 300% from the screen.

1. Just correcting the error:

Block Recovery: 300%
Block and Stun Recovery: 124%

This means the actual Block Recovery is 424% since it is the sum of both.

2. Renaming the stats and doing the math for the player:

Stun Recovery: 124%
Stun Recovery on Block 424%

Oh and Stun Recovery should be listed before the stat for Block.

3. Renaming the stats and letting the player do some math:

Stun Recovery: 124%
additional Stun Recovery on Block: 300%


I would personally favor version 2, it would of course require renaming the stats on items and the passive tree too.

Block and Stun Recovery -> Stun Recovery
Block Recovery -> Stun Recovery on Block
"
Emphasy wrote:
So there are basically 3 ways to go and as an example I use the values 124% and 300% from the screen.

1. Just correcting the error:

Block Recovery: 300%
Block and Stun Recovery: 124%

This means the actual Block Recovery is 424% since it is the sum of both.

2. Renaming the stats and doing the math for the player:

Stun Recovery: 124%
Stun Recovery on Block 424%

Oh and Stun Recovery should be listed before the stat for Block.

3. Renaming the stats and letting the player do some math:

Stun Recovery: 124%
additional Stun Recovery on Block: 300%


I would personally favor version 2, it would of course require renaming the stats on items and the passive tree too.

Block and Stun Recovery -> Stun Recovery
Block Recovery -> Stun Recovery on Block



Block chance 49% goes towards the mitigation of all damage a hit would cause, but you can still be stunned, causing an interruption of your actions e.g attack/cast/movement. a block animation is shown in this case.
for the block animation duration the formula can be found on the wikipage:
[ Block Duration = 350(default stun duration) / (1 + Block and Stun Recovery + Block Recovery) ]

if block and stunned: 350/ (1+ 3+ 1.24) = 66.79 milliseconds total block animation duration of example character
(if the character stat sheets stun recovery is actually the block and stun recovery modifier)

if block but no stun: no block animation is shown

if no block but stunned: 350/ (1+ 1.24) = 156.25 milliseconds total stun duration of example character (this formula is actually not listed on the wikipage, only deduced by available information, or in other words, a good guess)

--------------------------------------------------------------------------------
regarding the chance of being stunned, the following example formula is listed on the wikipage:
[ stun_chance (%) = 200 * damage / defender_effective_max_life ]

no information on "200" (presumably a fixed value)
no information on "damage" being damage after all mitigation% but chances are, thats exactly it.


regarding Stun threshold reduction the examples on the wikipage are very inconclusive (for i cannot math).

- Hyperbolic regime: From 0-75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
- Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.

the example formula is calculated with a 25% reduced enemy stun threshold:
[75 + ( Stun Threshold Reduction - 75) * 25 / ( Stun Threshold Reduction -50 )].
--------------------------------------------------------------------------------

So in conclusion, going through (especially) the stun page on the wiki, which is ment to give the player a good look into the dynamics, it becomes obvious that this is not very clear for players who cannot math. if the formulas would be purely in wording, they might be much more understandable.
Other than that, it is debatable if block recovery modifier and stun recovery modifier need to be listed in the character stats sheet as these are not comparably clear to players as the other listed values are.
- Block duration value could be listed (showing block recovery modifier and stun recovery modifier in mouseover hovereffect, since block duration is simply character specific)
- Chance of being stunned as an averaged value for raremobs/bosses in the current zone could be listed e.g. 7% - 58% (random numbers for example) potentially showing the calculation in wording as mouseover/hovereffect.
Last edited by fensterlos#5523 on Sep 30, 2014, 2:19:00 PM

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