Ranger build questions [skills, tree]
Hi,
I Would like to ask about my Ranger build: http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEFLQW1BfkILgxfDjwUIBRxGJEY2xkuGY4cpyFgIXYi6iU_JbwnLyftKlss6TBxMHwyfjKUNro26DpCOlI6szwtPfxAoEM2S3hOKlBHUUdS7FOlVbVW-lcNWGNYr1oaW69fP2FSapNsFm6XcaF08XfXefZ_An8rhmCGzocZhymMz42_j0-VBZsmm42ezaEioaSiQKSspuCnMKfUq9Kv67EwtQi2Qbc-vJ_AD8EEwTPC7MSixPbGrs3q0iHUI9Xt1orYvdlh2cbajdwV3Q3dqN-_4dvjn-jW7YPvDu9O8i_ynPT49kj3vvxL_MX-Cv7I +314 to Strength +312 to Dexterity +14 to Intelligence +47 to maximum Mana +281 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +4 Maximum Frenzy Charge +3 Maximum Power Charge 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 114.4% increased Evasion Rating 8% increased Attack Speed 117% increased maximum Life 40% increased Accuracy Rating 57% increased Projectile Damage 20% increased Projectile Speed 229% increased Physical Damage with Bows 12% increased Attack Speed with Bows 13% increased Movement Speed 130% increased Critical Strike Chance with Bows 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield 10% additional chance to Dodge Attacks 40% chance of Projectiles Piercing 10% increased Accuracy Rating with Bows 30% Chance to Dodge Spell Damage Doubles chance to Evade Projectile Attacks 10% reduced Enemy Stun Threshold with Bows 20% increased Stun Duration with Bows on enemies Knocks Back enemies if you get a Critical Strike with a Bow 32% increased Evasion Rating and Armour 4.3% of Life Regenerated per Second Ignore all Movement Penalties from Armour The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks Removes all mana. Spend Life instead of Mana for Skills 60% less Mana Reserved Enemies Cannot Leech Life From You 54% increased Armour +30 Life gained on Kill 3% of Physical Attack Damage Leeched as Life +4 Life gained for each enemy hit by your Attacks +1% to maximum Fire Resistance +8% to Fire Resistance 15% increased Life Recovery from Flasks +15% to all Elemental Resistances +2.8% Energy Shield +62.8% increased Melee Physical Damage +624 Accuracy Rating I want to ask: - If i need more max HP? - should I take that "King of the Hill" crit chance 3 points? - to much evasion? - what skills with what support gems should I use for this build for single target dmg and what for multi target dmg?? - other ideas? | |
" Definitely. If that's your level 100 build, which you will likely never get to, then you should be aiming for +150% life at the very minimum. I've never had a level 100 character though, so I don't know exactly how much would be best. Don't plan for level 100. Plan for level 70, 80, 85, and maybe 90. " That depends on what you're aiming for. I find that, if you are aiming for solid crit chance, it is quite an efficient cluster of nodes. " Aim for more life instead. Also, you went for several Armour nodes, yet picked up Acrobatics. This is generally not a good idea - aim for straight Evasion so you don't lose half your physical defence. " It's better to pick your skill gems first, then plan a passive tree around them. However, if you theorycraft a decent passive tree first and want to know what will go well with it, think about what your tree is doing. You picked up a decent amount of physical damage and a bit of crit. You picked up pierce. You picked up an extra Frenzy node. Perhaps try using Split Arrow for groups and Frenzy for single targets. " My first idea is: don't use this passive tree! Have a look through the Ranger Builds Compendium to get an idea of how to build Archers, and maybe even start with one of the (already thoroughly tested) builds that are available. Understand that you WILL screw up your first few characters in some way (my apologies if you already have several characters over 60 - I'm making an assumption based on your tree that you are new!). When designing builds, look at several different passive trees that are similar, but different. You may not have noticed the first (or second) time around that you were inefficient with certain node clusters, or you could have picked up more stats for the same amount of points by going an entirely different route. | |
First of all I wanned to thank You for Your quick and comprehensive answer. Im new in that game and just trying to have some decent build to play.
" Ok, didn't knew that its so hard to get 100. " Yes, i took that armor nodes cuz i wanned to overcome the downsides of acrobatics. I wanned badly to have Phase Acrobatics. It would help me with my lack of magic resistance. " I didn't know that too. I definitely want to use Ice Shot but i don't know if it should be for single target or multi target dmg. Then maybe Haste or Hatred aura, or maybe Vitality aura. I aim for Armor and Evasion gear. " I got 3 characters on 30 lvl. Im newbie :D And its ok i rly thank You for support. I dont want same builds like everyone else, LA archer. I aim for Ice shot ranger with armor and evasion that mainly aims for pchysical dmg, loads of HP, HP regen and lifesteal. Its for solo play. I got 1 important question, i read a lot of forum treads from yesterday but i can't find answer wchich ranger skill will do most physical dmg? Last edited by capter on Sep 24, 2014, 6:40:40 AM
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For pure physical damage your best bet imo would be Puncture. At level 20 it is doing 76% increased physical damage. Plus they bleed for more damage.
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