Beyond League- Remove the mob health regen in normal difficulty.

Most builds dont have enough damage to handle the invading mobs health regen before cruel+. The health regen makes them absurdly hard to kill. I noticed that once you get to cruel the health regen isn't as much of a problem.

Seriously though, in act 1 normal, when one of those things spawn, it literally out regens your damage, takes FOREVER to kill them.
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Exurt wrote:
Most builds dont have enough damage to handle the invading mobs health regen before cruel+. The health regen makes them absurdly hard to kill. I noticed that once you get to cruel the health regen isn't as much of a problem.

Seriously though, in act 1 normal, when one of those things spawn, it literally out regens your damage, takes FOREVER to kill them.


Dat haste aura tho haha, they're on steroids!
IGN: INativityInBlackI/Unchainedd
Damage is low because we are using day 1 gear.
If you can't handle them now try spacing out your kills a bit.
The whole point is to make you play different.
When I kill a man he stays dead.

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