Blood Rage + Flicker Strike Templer Problems

Hi guys, got a few problems with a build, maybe you can help me.

It's widely known that Blood Rage + Flicker Strike gives some fun combo warping around, but it comes with the price of constant Chaos Damage wich is even multiplied in higher Difficulties. So I wanted to make a build to abuse Blood Rage+Flicker Strike as much as possible.

The Plan is to get the 2-handed passives in the Beginning of the Templer Tree, then go to the right and get Chaos Inclusion to eliminate the drawback of Blood Rage. After that get as much Crit Chance and Multiplier (there is plenty on the way and near CI) as possible, so you one hit mobs and keep your Flicker Strike Combo going.

Here is what I had in mind:
Spoiler

Passive Skills:
Way to CI:
Getting Def and Dmg up (Endgame but not final):
Depending on Gear I might want to change some of the Crit passives for the extremely good Staff Passives, which give me 70% Global Crit Chance/Multiplier (and there are some more, but that is the most important one)
If you wonder why I take the Power Charge Passives: Voll's Protector (how the hell do I link Items) gives Power Charges on crits, thus giving me even more Crit Damage.

Active Skills:
Using Flicker Strike+Melee Dmg on Full life (Chaos Inclusion)+Melee Physical Damage provides the needed Onehit Damage for the Combo.
Auras I'm not sure at this point, propably Discipline so you don't get onehitted and a Mix of Anger and/or wrath for more One Hit dmg.
As curse Warlors Mark should do the trick.



Problems (and here is where I need your help):
- The Progression to CI is full of INT nodes, but no real key passives so I lack damage AND survivability in the early stages of the game which makes me extremely weak. (That's really my main Issue at the Moment)
- The build needs all 3 stats: STR for the Flicker Support, DEX for Flicker, Blood Rage and Accuracy, INT for Energy Shild and Equipment (might be solved by the +30 nodes in the upper left and to the right)
- I might not be able to One-shot enemies due to lack of damage thus bringing me in Melee Range with no way to continue my combo (A Solution might be the Unqique Sowrd that grants Frenzy Charges on Crits, but who knows)


Soo...thats it for my wall of text, I would be really grateful for any kind of help, specially Build optimization and tips for the early stages of the build. But feel free to comment with questions and everything else.

So long,
K_Rot_T

IGN: Gin_Tonic

When I bought something from you, or you aren't happy with my offer, message me in the Forum and/or message me in game and/or add me in game.
I am also developing a flicker strike build mostly for pvp

a good way IMHO to achieve flicker strike spam is just to use multiple flicker strikes since they are on seperate cooldowns

i use a build currently that uses 4 diff flicker strikes and i just rotate between them, its kinda fun haha

i find this to be wayyyy more practical than relying on bloodrage to keep ur combo going... because if u flicker into something and u dont kill it (fat hp, rare, miss, etc.) u are fucked
@miraclechipmunk: You just blew my mind. Thank you for your insight.
first of all you can ditch 3 +15% crit strike chance nodes near CI to get 2 20% crit strike chance +1 40% crit strike chance +20% crit strike multiplier near shadow for no cast at all.

secondly, if you arent using voll's you can ditch the 2 power charge nodes and the +10 dex and replace them with a single +10 int node for a net gain of 2 passive points.

to help with one shot damage, i would pick up the 2 shock nodes (+20% chance to shock on hit with lighting damage) and run with a spork or arc totem for shock support.

a totem with arc+proliferation+faster casting can shock an entire group with 3 stacks (+120% more damage) within seconds.

for early game you really have only 1 option. take the health nodes and respec out of them later on when you have sufficient ES equip to run CI (you will need to have good equip either way to run it, so you aren't exactly on a rush there)
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miraclechipmunk wrote:
I am also developing a flicker strike build mostly for pvp

a good way IMHO to achieve flicker strike spam is just to use multiple flicker strikes since they are on seperate cooldowns

i use a build currently that uses 4 diff flicker strikes and i just rotate between them, its kinda fun haha

i find this to be wayyyy more practical than relying on bloodrage to keep ur combo going... because if u flicker into something and u dont kill it (fat hp, rare, miss, etc.) u are fucked




OMG thankyou master yoda. you are wise indeed!
all this time i was trying to find a way to builds around blood rages chaos dmg when i could simply bypass that skill altogether! THANKYOU THANKYOU!
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