Wand Maradaur Build need some help
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYY1BQjM_2SF8_VEnnUu8Oud3UjxkuPC3Grrc-erhs9q6TbqoyfrXyqW54DVivNug6Ut-_QYeCxyj66-64k6cIj0bQ0NgkNsXbAtMbeM4_c0z_r2zFivAfogAEswJxMol35Vfi7DgpT4V9guSQEXPh94hfqoqv8i_E9iftlSBb9IKb5CK1BF3GRtftIOFzi4zPZVXGDH0Qf8ae
This is the build i planned so far. Atm im only lvl 31 and went over Iron Grip to Blood Magic. I plan on using Power Siphon and Frenzy (maybe Elemental Hit) with Anger,Wrath and Grace. Atm im kinda stuck where to go next. So i need help on some questions: -Do i need Powerful Blast and the whole circle around it? Is the knockback worth it with the critchance? -Do i need the physical wand dmg nodes? Do they give much or is strenght with iron grip enough since most dmg on a wand comes from elements. -Does the increase element dmg nodes work with a wand or only the increase element weapon dmg nodes? -Does Frenzy and Power Siphon need accuracy? If yes is it worth it taking Resulute Technique? -What are your thoughts on my Build. Do you have any advices or examples how it would work better? thanks in advance |
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1. With that pathetic amount of life, you will die in a speedlight
2. Increased Elemental Damage with Weapons - works only with weapon attacks Increased Elemental Damage with Spells - works only with spells Increased Elemental Damage - works with everything 3. Frenzy -> Attack -> Yes, needs accuracy 4. Power Siphon -> Attack -> Yes, needs accuracy 5. Yes, Resolute Technique is a must have http://www.pathofexile.com/forum/view-thread/73928 <-- [Newbie Friendly] Marauder Melee Build IGN: NinjaArabStrategist Last edited by NinjaArabStrategist on Feb 2, 2013, 8:02:11 PM
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But what is the sence of the power charges if i cant use them?
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What is a sence of 5% hit chance?
You'll need shitloads of accuracy nodes & additional accuracy gem http://www.pathofexile.com/forum/view-thread/73928 <-- [Newbie Friendly] Marauder Melee Build
IGN: NinjaArabStrategist |
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I tried to make mara without blood magic
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAP0CcQSzBVsHYwj0DY0UTRSwF1AZLho4HNwdFCL0JpUn7SkuLUcxiDbpOBs62D38Q2NG10wtTdhPfVBCUFBUSVVLVcZXK1hjWPVZ813GXz9gbWaeaxdsC20ZbXtwfXFNd2J5A3y4fdKAVoFvgh6DOIuMjDaMdozPj0aQVZrPm6GdgJ3EnjyiAKeEqZWsmKyqtDi3MbndvJ_AGsBUwfPE9sbYz2XQ0NQZ1I_bC93z4XPjauOf5RnmgedS7DjtIO8O8XbyL_ZI99f60vv1 Resolute Technique is pretty useless for power siphon... u can get sufficient accuracy with items Last edited by Saleerian on Feb 4, 2013, 3:27:09 AM
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" makes sense Whats still open is: Is it worth getting the physical wand dmg nodes? And why would i die fast with that health? I cant get really more as a wand marauder or? Whats better a shield or dual wielding wands? I mean is the + dmg from the 2nd wand worth to us it? Last edited by BananaJenkins on Feb 3, 2013, 8:52:08 AM
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" nice build But my problem is that i already got Iron Grip and Blood Magic. And im still not sure about Resulute Technique but when u dont take Power Blast i think not getting it is bad. Cause 1. u need accuracy where u could have other stats(life strenght etc.) 2. u cant reach 100% hit anyway. So the question is is the crit dmg worth it? I suppose with 4 power charges and a wand with like 8% crit(which is much) i would have 24% critchance. (in my build) but no real crit dmg and i would still have atleast 5% chance to miss and alot of accuracy where something else could be. Im not sure if the critchance of 2 wands stack like 8%+8%=16% + 4 power charges=48% that would be another story. Last edited by BananaJenkins on Feb 3, 2013, 9:07:58 AM
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" Resolute Technique + Elemental Hit works prefect with this build. So u can try it too with yours | |
I will try elemental hit.
But i still wonder if the physical wand dmg nodes are worth taking since elder power gives whole 50% increased physical wand dmg. Or is it better to take the 10% of wand physical dmg is added as fire/cold/lightning dmg? Only one of these is possible for me. Last edited by BananaJenkins on Feb 4, 2013, 6:04:11 AM
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