Original thread:
http://www.pathofexile.com/forum/view-thread/27
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Skivverus wrote:
Eh, I half-agree with you there - I think it is possible to keep players from being able to see who, generally, is in a given instance, while allowing them to hunt down specific players to group with or kill.
Consider the following possibility (which I suppose I should be putting in the "suggestions" section instead of here, but oh well):
Part one: include an "enemy" list alongside the "friend" list - adding someone to your "enemy" list doesn't have to be mutual, but it could give that someone a notification that they have made an enemy. One could also include functionality automatically adding people who kill you to your "enemy" list.
Part two: clicking on an area transition will, by default, take you to an instance of that area with your party members, or the newest created instance if you're not in a party (effectively, setting you up with a random group of players).
Ctrl-clicking (or whatever keybind you prefer, just a different one from regular clicking) brings up a menu which allows you to see if there are any instances of that area with friends, party members, or enemies in them.
It will not tell you who else is in those instances.
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zeto wrote:
I like this and I think the idea has merit. This system could be 'improved' imo, if the 'enemy' list was auto-populated though to prevent straight up griefing.
So, the 'enemy' list would hold a list of all players that have killed you... and based on the number of times they have killed you, their name will stay on that list for perhaps a number of kills based on the number of kills they had on you... once you are even, it will delete their name from the list.
Here's the catch though... the total counter doesn't reset, so if 1 person leaves after you are 'even' then it'll be VERY hard to find them again... if they continue to kill each other in the same zone and don't stay 'even' for long, then once their mutual kill count reaches a certain level, they get moved to a new list... the Moral Enemy list, which is a permanent list.
So TL;DR:
2 lists, 1 regular enemies, 1 mortal enemies. Regular enemies are deleted from enemy list when kill counts are equal. Mortal enemies are permanent and are generated by very high mutual kill counts.
By the way, zeto, I like how your suggestion avoids griefing - to get that enemies list populated at all, though, there needs to be some mechanism to get players killing each other in the first place.
But that's easy enough - just have those random-player instances start out with the players automatically hostile to each other.
If you would rather party than fight under this system, you have to say so in the local (instance) chat.
Now, the discussion end of things. I think this system would work very well for the cutthroat leagues; default league, you could probably do the same, just cut out the enemy list and automatic-hostility parts. Any other thoughts?
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