Any Hearthstone players out there?

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Nightmare90 wrote:
I play it casually at the moment.

Pretty fun to delve into for half an hour. Mechanic wise Infinity Wars is more to my liking but somehow Hearthstone managed to draw me into its multiplayer. Maybe it's the non-existent chat.


+1 to Infinity Wars. I met the devs when they were pimping it at PAX Aus and threw some cash their way (but sadly missed the kickstarter). I love the animated cards angle -- gives me a reason to want to play 'digital card games' rather than physical.

I've fallen out of touch with it (stupid PoE) but fondly remember how engaging it could be. Normally I wouldn't bother but the devs are Aussie and I am a big fan of supporting local talent.

I feel like I should say something about Hearthstone, but I honestly have no opinion either way. Blizzard does MTG with its usual sense of streamlining and quality production. Just another cash-cow to me.
Infinity Wars is pretty cool, does a lot of things right. I backed IW, Hex and Faeria on their respective kickstarters, of which Faeria - an interesting combination of CCG and strategy game - is my pick for the best of the three, although it's still in beta and currently I can't find games at the times I'm available. I got to meet the devs at GDC briefly, which was cool, and like PoE it's not pay-to-win, which is rare in ccgs.
Infinity Wars I'd rate second, and I like that they did stuff not just with individual cards but with the base mechanics that wouldn't work in a physical card game (such as the simultaneous turns, which are awesome). They did a lot of things right, and are currently the one I'd recommend to anyone looking to start such a game right now, as Faeria is still in beta and has issues with player numbers (which I hope climb back up to early beta levels when they release with the new client).
Hex I wouldn't have backed as hard if it's campaign had been after the others. They've now fixed most of the bugs that plagued alpha, but the game suffers from being 90+% a carbon copy of M:tG. Individual cards take advantage of the digital format, but not the game mechanics themselves, which in fact suffer slightly from being copied from a physical game. I'm waiting on the PvE campaign and content of Hex before making final judgement though.
Hearthstone I haven't played, but have watched others play, and while it doesn't interest me much, I can appreciate some of the stuff they've done, particularly after attending a talk by one of the devs at GDC.
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Faeria sounds awesome. non p2w CCG. Yeah, you have my attention there!
Yeah, it's pretty cool, you can only buy packs with currency you get from playing games, not with real money. If you win as much as you lose you average a pack every couple of games I think.

Unfortunately it's pretty dead at the moment. The beta recently re-closed (was mostly open) while they focus on more mechanical stuff, since the player numbers were dropping. They'll be doing a big push closer to release, if they can get the players they had in early beta back and keep them they'll do well.

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