Mercenary/Follower System in Path of Exile just like in Diablo 2 LoD

It would just be a crutch, just like it was in D2. The idea is neat on the paper, but as you saw in D2 it would be little more than a walking buff that you have to babysit and that reveals the poor AI. You can get a taste of that by playing a summoner in PoE.

But the issue really is that it would be another thing that would become mandatory, with encounters getting designed around it. It would no longer be optional, so everyone would have it.

I'd rather see a skill for a summonable animal companion with combat skills (would need some requirements or drawbacks -- like a spirit bond that draws either mana or life, similar to arctic armor)) that can actually tank a little. Like a hunter pet in WoW, just as a summon. The difference to the current summons would be both thematic and gameplay-wise (one strong summon that isn't a throw away meatshield that can be resummoned at no real cost).
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DirkAustin wrote:
Not gonna happen.

Also been asked for before and turned down for good reason.



Who turned it down? In an older thread of ScrotieMcB:

Rhys from GGG:

"One problem with making Animated Guardians into "mercenaries" is that it means we can't do actual mercenaries later on (these are on the "maybe sometime" pile, since it's quite a large feature).

Allowing AG to use skills is dangerous. It would be like having another totem, but one that can move. Also I'm not sure about using player skills without player passive skills. Sounds hard to balance (note that totems are different: they are effectively a means to "cast by proxy"; they use all the player's stats in addition to their own totem bonuses).

Microtransactions would be lovely. Unfortunately, there is no easy way to do this. We prohibit players from dropping items with microtransactions attached for a good reason: someone will inevitably lose something (and may or may not realise it) and this would cause many headaches for Support. We would actually really like to enable microtransactions on AG items, but we haven't come up with a good way to actually implement it.

Dual-wielding: it's cool. And confusing. At least for now, cool is winning.

Ranged: Dunno. Ask Mark."

Sounds like a possibility to me unless they've replied since?

EDIT: Forgot to include the thread
https://www.pathofexile.com/forum/view-thread/666373/page/4

Last edited by wicca369#7290 on Apr 29, 2014, 3:36:57 PM
I'm ok with it if we have a Wraeclast spin on it. You can't get a follower by paying some vendor gold. Everyone on Wraeclact looks out only for themselves, unless looking out for someone else is beneficial for them or they are enthralled.
There should be a dark twist to your follower, like you've enslaved their will trough the quest line. Also he should only appear in solo play and have some kind of penalty like -rarity.
Actually there should be a choice to sacrifice the potential follower for +5 life.
IGN: Smegacore
so if it gives any bonus..then it will be pretty much mandatory to have a mercenary. Unless there is a hefty negative to it.


Imagine now a full party of 6 and how covered the screen becomes with spells..etc.

Now add 6 more objects that add to the chaos and make it harder to see what is actually happening.

LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
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bunnyxian90 wrote:

Concurrently of having rogue exile that against the player, why there is no compatibility of an exile that has chosen to assist the player in the storyline?
The follower system could revolve around a story of another exiles which path coincide with the player, resolving in a same journey to overcome or handle their fate together.


This gives me an idea actually, why not have friendly rogue exiles? They behave exactly like the mean ones (heck they could even *be* the same ones) just instead of attacking the player, they attack mobs.

They'd of course spawn randomly.
Closed beta member since: March 19, 2012
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f3rret wrote:
This gives me an idea actually, why not have friendly rogue exiles? They behave exactly like the mean ones (heck they could even *be* the same ones) just instead of attacking the player, they attack mobs. They'd of course spawn randomly.


Cool idea, actually! Perhaps a 10% chance for an Exile to be friendly instead of hostile. (Heck, it could be a stat on items.)
"
f3rret wrote:
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bunnyxian90 wrote:

Concurrently of having rogue exile that against the player, why there is no compatibility of an exile that has chosen to assist the player in the storyline?
The follower system could revolve around a story of another exiles which path coincide with the player, resolving in a same journey to overcome or handle their fate together.


This gives me an idea actually, why not have friendly rogue exiles? They behave exactly like the mean ones (heck they could even *be* the same ones) just instead of attacking the player, they attack mobs.

They'd of course spawn randomly.


If they were to spawn randomly that would scrap away the customization of a "follower".
In here, the adaptation of follower can easily fit in the world of Waerclast by revolving a story of a non-hostile exile to the player and this leading him or her to quest up with player along the way to the end with a same goal.
Nothing fancy such as getting a pay-to-help from vendor with couple of currencies.



"
andkamen wrote:
so if it gives any bonus..then it will be pretty much mandatory to have a mercenary. Unless there is a hefty negative to it.
Imagine now a full party of 6 and how covered the screen becomes with spells..etc.
Now add 6 more objects that add to the chaos and make it harder to see what is actually happening.


You are right, the game graphic haven't ready for this even if it means to deliver such system.
Even with 6 players party, the shattering of non-adjustable particles and skill effects are killing the machines.
I Love This Game Now, Being a Summoner Hardly Associated with Desync ♫

♥ ♥ ♥ My Shop http://www.pathofexile.com/forum/view-thread/887292 ♥ ♥ ♥
☻ ☻ ☻ Downfall of Zombie and Spectre in 1.2 Patch ☻ ☻ ☻
http://www.pathofexile.com/forum/view-thread/1019959
"
bunnyxian90 wrote:
This thread is to discuss on should we have Mercenary/Follower system in PoE, and why it should not, if by any chance anyone that disagree with it.


Lets, get an overview here.

So, I found some old threads mentioned about the idea of having mercenary or follower in PoE, but it seems the idea just buried by time and never gets implemented.

Is the idea of having a mercenary or follower is not appropriate?
The hype is so high when the follower system is implemented in LoD, and everyone is crazy with gearing and optimization with their assistant by equipping them good gears and syncing with their build.

Having a follower doesn't necessary overpowered, I used to remember having a follower in LoD doesn't make the game easier, but making it more engaged and alive. The general difference of having and not having a follower is that, you are dwelling in the story with a companion who can helps you but not make things easier.


One of the reason I thought that this never gets implemented because PoE platform is based on online, where players are encouraged to get into parties if not solo.
Implementing the follower system might cause the party system abandoned.
But there is still the option to party up with friends or the purpose of stacking IIQ.

I still remember the fun of giving the good unique to my follower when I don't need or got a spare. How worried I am worried when she is close to death and I have to spam my potion on her. I miss the time where I am able to spend more items on her besides myself, concerning more factors than being individualistic of my own character.

If, players are able to have a follower, the depth of the game will go deeper, more considerable builds, sinking of currencies and items, flow of economy heighten, hence demands of items will grows and lastly players are able to enjoy the fun factor of having a side kick besides them.





So, anyone think we should have mercenaries/followers in path of exile?


Is the idea of having a mercenary or follower is not appropriate?

Being an exile, and having someone with you (serving you) all the way, makes NO SENSE WHATSOEVER in this game.

for me, it would be antithetical. We could add mini dominus like in WoW too.

VI
No.
This is not the Diablo franchise.

-1
stop over moderating that makes the official forums useless

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