corrupted zones, a new way to facilitate endgame meta?

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DirkAustin wrote:
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cth_lh0 wrote:
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DirkAustin wrote:
I agree on using orbs on zones before entering them. Theyre much like maps anyways, why not change them just like maps and boxes?


I hope you only mean corrupted zones? else the required effort from the devs would be insane i think :D!

Also there is no need to alter the story-line zones imo. Maps already exist for that, only corrupted area's can be an exception imo.

1) they are semi-maps (props to the devs for this btw very cool for new players)

2) high level players are still required to run them in order to get to atziri


Duh, of course i meant only the corrupted zones...

Why not?
Some way to make the zones harder after you beat Dominus in merciless, would improve the Endgame. Instead of a rare map from lady Dialla you would get some sort of device which you can use currency items on, which then affects the next created instance.
Should not be as good as maps though. the actual coding shouldn't be to complicated.
Maybe I should post this Idea in a new thread.[/quote]

Not really something to get form dialla, we gotta be able to all enjoy this not only the ones that do dominus.[/quote]

The Idea was that at the point where you run out of content (after beating Dominus in merciless) and reach the fabled endgame (grinding, running maps, trying to get the aztiri fragments) you get this Item which would work like one of the light green (quest related) ones (so it will be bound to your character). You use then an another Item on it to affect the next created instance. You can use the Item itself indefinitely, so you don't have to farm Dominus, only kill him once to show that you have finished the normal content.
The idea was that since you must farm areas way under your level in Endgame, for maps and stuff, you might as swell adjust them a little bit.
Per example you use an vaal orb on the Item, then it will be activated and tell you in it's description that the next created zone has +x% additional chance to contain a corrupted Area, but also will have some mod which will make it harder.
When you then enter a area which can have a corrupted area it's generation process will be altered for being more likely to contain a corrupted Area. When you have entered the new zone the item will go back to normal. You can use it again to affect the next Area.
Last edited by cth_lh0#1056 on Apr 28, 2014, 6:36:50 AM
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Boem wrote:
Bump, nobody got an opinion about this?
Or this sub-section is just dead? :)


My opinion on this is that if any map boss kill grants you a 50% chance to open a I know about 100 guys who would run 66-73 maps and just run to the boss within 30 seconds to kill it within another 10 seconds, and repeat.

This invalidates the intension of corrupted zones being something that lower lvl players can benefit from and trade midnights for exalts to the higher lvl players that want to use them.


I like the idea tho but I can't right now think of anything that would validate this.



Probably it is just the desire for various more endgame content that speaks out of you. Corrupted zones are alright as they are. But PoE in fact needs various more endgame content besides of maps. While I like the map system alot it should not be the only thing that high lvl and endgame charackters can do. Nor should be atziri.
Last edited by LSN#3878 on Apr 28, 2014, 11:07:16 PM
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My opinion on this is that if any map boss kill grants you a 50% chance to open a I know about 100 guys who would run 66-73 maps and just run to the boss within 30 seconds to kill it within another 10 seconds, and repeat.

This invalidates the intension of corrupted zones being something that lower lvl players can benefit from and trade midnights for exalts to the higher lvl players that want to use them.


I like the idea tho but I can't right now think of anything that would validate this.



Probably it is just the desire for various more endgame content that speaks out of you. Corrupted zones are alright as they are. But PoE in fact needs various more endgame content besides of maps. While I like the map system alot it should not be the only thing that high lvl and endgame charackters can do. Nor should be atziri.


I don't think you fully understood my concept?

Since chaining 66-73 maps for bosses would only yield you 66-73 corrupted zones (that still would have to be searched for within the storry content)

And dont forget my suggestion would only yield you a higher corrupted zone one time for every two map bosses and only of the zone level you killed the boss in.(risk vs reward enhancement for in maps and better player experience for meta players overall)

(also i noted i have no issue's with the current state of its implementation, this comes from talking with other lvl90+ players)
Freedom is not worth having if it does not include the freedom to make mistakes
I think it is a very interesting idea OP. Interesting way to keep things interesting when map levels start getting low...
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
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I think it is a very interesting idea OP. Interesting way to keep things interesting when map levels start getting low...


Thanks :).

The concept is to make fighting bosses in maps more rewarding from a player point of view. And in tandem with this concept make it so lvl 90+ players at least can get a tiny fraction of xp from running corrupted zones between there mapping time.

(i would love to do some invader bosses at lvl 77/78 for example in ambush)

Atm i know of nobody except myself that enjoys running corrupted zones when over lvl 90, it feels like a total waste of time for them. And i have sympathy for them so i made this thread with this suggestion for them :).

Bump and thx for the support max.
Freedom is not worth having if it does not include the freedom to make mistakes
I agree with the OP that corrupted areas are boring to high levels but I guess they should have problems to balance all these areas according to each map level since 66 to 78.
It would more simple and esaier only develop few new maps using some of new bosses from corrupted areas. 3 or 4 maps +77 and 5 or 6 of the others.
IGN: Fenix_de_fogo_e_gelo, Periguetescion, Ravvengar or Powerangger
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I agree with the OP that corrupted areas are boring to high levels but I guess they should have problems to balance all these areas according to each map level since 66 to 78.
It would more simple and esaier only develop few new maps using some of new bosses from corrupted areas. 3 or 4 maps +77 and 5 or 6 of the others.


That's an interesting and alternate route for the Dev's to consider imo.

However it does not solve the tedium of farming corrupted zones to get to queen atziri for high level characters :).
(not so much the tedium, but the player-experience around committing yourself to this bot-like behavior)

It's a cool suggestion for additional maps in the future 100%. But it does not help with the queen atziri gate that is currently in place and guarded by boredome and a
bad-player-experience once a certain level cap threshold has been breached.

Thx for the idea non-the-less.
Freedom is not worth having if it does not include the freedom to make mistakes
Bump :)

Peace all.
Freedom is not worth having if it does not include the freedom to make mistakes
Daily bump for the good of all.
Freedom is not worth having if it does not include the freedom to make mistakes

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