Add "low" texture setting
Hello all!
So, I've been playing PoE all weekend, and I have been enjoying the hell out of it. However, I am also stuck playing it on a first gen Intel HD Graphics "card" (I think it's actually built into the 350M, but don't quote me on that). Luckily I can play the game in fullscreen 1440x900 and get a playable game (above 10FPS) with medium textures, no shadows, no AA, etc. Pretty much all the lowest settings except for the resolution. However, whenever I am in the town, or a lot of stuff starts happening on screen at one time, the frame rate drops to an annoying level. Granted, it's still playable. My solution to this is to play it in windowed mode at 1024x768. Now it plays at a pretty consistent frame rate (~15-20FPS in towns and ~24-30 outside of town), and the drop isn't nearly as annoying. However, it is a little annoying to play the game at such a low resolution on my monitor (which it actually a 1080p HDTV with a laptop plugged into it via HDMI and maxes out at 1440x900 before the scaling gets all messy). What I think might help with this is to have a low texture setting instead of just medium and high. I know, I know, I really shouldn't be playing this game, or any other for that matter, on such a poor graphics chipset. However, I don't have a lot of money at my disposal to do much better right now (I'm a poor college student who is at least $9,000 in debt thanks to student loans). Anyway, adding this option would be great and would make the lives of people who play on discount hardware that much easier. Thanks for listening to my little bit of feedback. Edit: So I changed the configuration file. Now I think I realize why low isn't a setting in the menu. Looks like an old Runescape game. lol My bad. Last edited by realitydroid#1736 on Apr 20, 2014, 6:21:46 PM
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It really isn't a texture issue. It has to do with PoE not combining meshes. To explain that each block on the walls in the dungeons are their own blocks, not one line of tiles or one long model but a jumble of models. Loading thousands of these are the reasons for the lag. To check this go into the catacombs and look at the walls zoomed in. you can see where the textures are pasted or placed on top of each other at the top of the walls, and some of them on the sides due to the space between the meshes.
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I'm willing to bet You Are experiencing CPU bottleneck in towns. As such no low texture setting will help.
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